PropsWebGLRenderingContextBase extension
Properties
- canvas → dynamic
-
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
no setter - drawingBufferColorSpace ↔ PredefinedColorSpace
-
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
getter/setter pair - drawingBufferHeight → int
-
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
no setter - drawingBufferWidth → int
-
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
no setter - unpackColorSpace ↔ PredefinedColorSpace
-
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
getter/setter pair
Methods
-
activeTexture(
int texture) → void -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
attachShader(
WebGLProgram program, WebGLShader shader) → void -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
bindAttribLocation(
WebGLProgram program, int index, String name) → void -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
bindBuffer(
int target, WebGLBuffer? buffer) → void -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
bindFramebuffer(
int target, WebGLFramebuffer? framebuffer) → void -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
bindRenderbuffer(
int target, WebGLRenderbuffer? renderbuffer) → void -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
bindTexture(
int target, WebGLTexture? texture) → void -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
blendColor(
dynamic red, dynamic green, dynamic blue, dynamic alpha) → void -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
blendEquation(
int mode) → void -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
blendEquationSeparate(
int modeRGB, int modeAlpha) → void -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
blendFunc(
int sfactor, int dfactor) → void -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
blendFuncSeparate(
int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) → void -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
checkFramebufferStatus(
int target) → int -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
clear(
int mask) → void -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
clearColor(
dynamic red, dynamic green, dynamic blue, dynamic alpha) → void -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
clearDepth(
dynamic depth) → void -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
clearStencil(
int s) → void -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
colorMask(
bool red, bool green, bool blue, bool alpha) → void -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
compileShader(
WebGLShader shader) → void -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
copyTexImage2D(
int target, int level, int internalformat, int x, int y, int width, int height, int border) → void -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
copyTexSubImage2D(
int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) → void -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
createBuffer(
) → WebGLBuffer? -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
createFramebuffer(
) → WebGLFramebuffer? -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
createProgram(
) → WebGLProgram? -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
createRenderbuffer(
) → WebGLRenderbuffer? -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
createShader(
int type) → WebGLShader? -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
createTexture(
) → WebGLTexture? -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
cullFace(
int mode) → void -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
deleteBuffer(
WebGLBuffer? buffer) → void -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
deleteFramebuffer(
WebGLFramebuffer? framebuffer) → void -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
deleteProgram(
WebGLProgram? program) → void -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
deleteRenderbuffer(
WebGLRenderbuffer? renderbuffer) → void -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
deleteShader(
WebGLShader? shader) → void -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
deleteTexture(
WebGLTexture? texture) → void -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
depthFunc(
int func) → void -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
depthMask(
bool flag) → void -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
depthRange(
dynamic zNear, dynamic zFar) → void -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
detachShader(
WebGLProgram program, WebGLShader shader) → void -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
disable(
int cap) → void -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
disableVertexAttribArray(
int index) → void -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
drawArrays(
int mode, int first, int count) → void -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
drawElements(
int mode, int count, int type, int offset) → void -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
enable(
int cap) → void -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
enableVertexAttribArray(
int index) → void -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
finish(
) → void -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
flush(
) → void -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
framebufferRenderbuffer(
int target, int attachment, int renderbuffertarget, WebGLRenderbuffer? renderbuffer) → void -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
framebufferTexture2D(
int target, int attachment, int textarget, WebGLTexture? texture, int level) → void -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
frontFace(
int mode) → void -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
generateMipmap(
int target) → void -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
getActiveAttrib(
WebGLProgram program, int index) → WebGLActiveInfo? -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
getActiveUniform(
WebGLProgram program, int index) → WebGLActiveInfo? -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
getAttachedShaders(
WebGLProgram program) → Iterable< WebGLShader> -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
getAttribLocation(
WebGLProgram program, String name) → int -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
getBufferParameter(
int target, int pname) → dynamic -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
getContextAttributes(
) → WebGLContextAttributes? -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
getError(
) → int -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
getExtension(
String name) → dynamic -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
getFramebufferAttachmentParameter(
int target, int attachment, int pname) → dynamic -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
getParameter(
int pname) → dynamic -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
getProgramInfoLog(
WebGLProgram program) → String? -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
getProgramParameter(
WebGLProgram program, int pname) → dynamic -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
getRenderbufferParameter(
int target, int pname) → dynamic -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
getShaderInfoLog(
WebGLShader shader) → String? -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
getShaderParameter(
WebGLShader shader, int pname) → dynamic -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
getShaderPrecisionFormat(
int shadertype, int precisiontype) → WebGLShaderPrecisionFormat? -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
getShaderSource(
WebGLShader shader) → String? -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
getSupportedExtensions(
) → Iterable< String> -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
getTexParameter(
int target, int pname) → dynamic -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
getUniform(
WebGLProgram program, WebGLUniformLocation location) → dynamic -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
getUniformLocation(
WebGLProgram program, String name) → WebGLUniformLocation? -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
getVertexAttrib(
int index, int pname) → dynamic -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
getVertexAttribOffset(
int index, int pname) → int -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
hint(
int target, int mode) → void -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
isBuffer(
WebGLBuffer? buffer) → bool -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
isContextLost(
) → bool -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
isEnabled(
int cap) → bool -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
isFramebuffer(
WebGLFramebuffer? framebuffer) → bool -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
isProgram(
WebGLProgram? program) → bool -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
isRenderbuffer(
WebGLRenderbuffer? renderbuffer) → bool -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
isShader(
WebGLShader? shader) → bool -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
isTexture(
WebGLTexture? texture) → bool -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
lineWidth(
dynamic width) → void -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
linkProgram(
WebGLProgram program) → void -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
makeXRCompatible(
) → Future< void> -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
pixelStorei(
int pname, int param) → void -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
polygonOffset(
dynamic factor, dynamic units) → void -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
renderbufferStorage(
int target, int internalformat, int width, int height) → void -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
sampleCoverage(
dynamic value, bool invert) → void -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
scissor(
int x, int y, int width, int height) → void -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
shaderSource(
WebGLShader shader, String source) → void -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
stencilFunc(
int func, int ref, int mask) → void -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
stencilFuncSeparate(
int face, int func, int ref, int mask) → void -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
stencilMask(
int mask) → void -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
stencilMaskSeparate(
int face, int mask) → void -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
stencilOp(
int fail, int zfail, int zpass) → void -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
stencilOpSeparate(
int face, int fail, int zfail, int zpass) → void -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
texParameterf(
int target, int pname, dynamic param) → void -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
texParameteri(
int target, int pname, int param) → void -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
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uniform1f(
WebGLUniformLocation? location, dynamic x) → void -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
uniform1i(
WebGLUniformLocation? location, int x) → void -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
uniform2f(
WebGLUniformLocation? location, dynamic x, dynamic y) → void -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
uniform2i(
WebGLUniformLocation? location, int x, int y) → void -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
uniform3f(
WebGLUniformLocation? location, dynamic x, dynamic y, dynamic z) → void -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
uniform3i(
WebGLUniformLocation? location, int x, int y, int z) → void -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
uniform4f(
WebGLUniformLocation? location, dynamic x, dynamic y, dynamic z, dynamic w) → void -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
uniform4i(
WebGLUniformLocation? location, int x, int y, int z, int w) → void -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
useProgram(
WebGLProgram? program) → void -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
validateProgram(
WebGLProgram program) → void -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
vertexAttrib1f(
int index, dynamic x) → void -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
vertexAttrib1fv(
int index, dynamic values) → void -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
vertexAttrib2f(
int index, dynamic x, dynamic y) → void -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
vertexAttrib2fv(
int index, dynamic values) → void -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
vertexAttrib3f(
int index, dynamic x, dynamic y, dynamic z) → void -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
vertexAttrib3fv(
int index, dynamic values) → void -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
vertexAttrib4f(
int index, dynamic x, dynamic y, dynamic z, dynamic w) → void -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
vertexAttrib4fv(
int index, dynamic values) → void -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
vertexAttribPointer(
int index, int size, int type, bool normalized, int stride, int offset) → void -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension
-
viewport(
int x, int y, int width, int height) → void -
Available on WebGLRenderingContextBase, provided by the PropsWebGLRenderingContextBase extension