framebufferTexture2D method
void
framebufferTexture2D(
- int target,
- int attachment,
- int textarget,
- WebGLTexture? texture,
- int level,
Implementation
void framebufferTexture2D(int target, int attachment, int textarget,
WebGLTexture? texture, int level) =>
js_util.callMethod(this, 'framebufferTexture2D',
[target, attachment, textarget, texture, level]);