framebufferTexture2D method

void framebufferTexture2D(
  1. int target,
  2. int attachment,
  3. int textarget,
  4. WebGLTexture? texture,
  5. int level,
)

Implementation

void framebufferTexture2D(int target, int attachment, int textarget,
        WebGLTexture? texture, int level) =>
    js_util.callMethod(this, 'framebufferTexture2D',
        [target, attachment, textarget, texture, level]);