WebGLProgram class

The is part of the WebGL API and is a combination of two compiled WebGLShaders consisting of a vertex shader and a fragment shader (both written in GLSL).

WebGLObject

WebGLProgram

To create a , call the GL context's createProgram() function. After attaching the shader programs using attachShader(), you link them into a usable program. This is shown in the code below. [var program = gl.createProgram();

// Attach pre-existing shaders gl.attachShader(program, vertexShader); gl.attachShader(program, fragmentShader);

gl.linkProgram(program);

if ( !gl.getProgramParameter( program, gl.LINK_STATUS) ) { var info = gl.getProgramInfoLog(program); throw 'Could not compile WebGL program. \n\n' + info; } ] See WebGLShader for information on creating the vertexShader and fragmentShader in the above example.

Implemented types
Annotations
  • @JS()
  • @staticInterop

Constructors

WebGLProgram()
factory

Properties

hashCode int
The hash code for this object.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited