uniform4i method
Implementation
void uniform4i(WebGLUniformLocation? location, int x, int y, int z, int w) =>
    js_util.callMethod(this, 'uniform4i', [location, x, y, z, w]);void uniform4i(WebGLUniformLocation? location, int x, int y, int z, int w) =>
    js_util.callMethod(this, 'uniform4i', [location, x, y, z, w]);