uniform4i method

void uniform4i(
  1. WebGLUniformLocation? location,
  2. int x,
  3. int y,
  4. int z,
  5. int w,
)

Implementation

void uniform4i(WebGLUniformLocation? location, int x, int y, int z, int w) =>
    js_util.callMethod(this, 'uniform4i', [location, x, y, z, w]);