ActorArtboard class
- Implementers
Constructors
- ActorArtboard(Actor actor)
Properties
- actor → Actor
-
no setter
-
animations
→ List<
ActorAnimation> -
no setter
- clipContents → bool
-
no setter
- componentCount → int
-
no setter
-
components
→ List<
ActorComponent?> -
no setter
-
drawableNodes
→ List<
ActorDrawable> -
no setter
- drawNodeCount → int
-
no setter
- hashCode → int
-
The hash code for this object.
no setterinherited
- height → double
-
no setter
- modulateOpacity ↔ double
-
getter/setter pair
- name → String
-
no setter
- nodeCount → int
-
no setter
-
nodes
→ List<
ActorNode?> -
no setter
- origin → Vec2D
-
no setter
- overrideColor ↔ Float32List?
-
getter/setter pair
- root → ActorNode
-
no setter
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- translation → Vec2D
-
no setter
- width → double
-
no setter
Methods
-
addDependency(
ActorComponent a, ActorComponent b) → bool -
addDirt(
ActorComponent component, int value, bool recurse) → bool -
advance(
double seconds) → void -
artboardAABB(
) → AABB -
completeResolveHierarchy(
) → void -
computeAABB(
) → AABB? -
copyArtboard(
ActorArtboard artboard) → void -
getAnimation(
String name) → ActorAnimation? -
getNode<
T extends ActorNode> (String name) → T? -
initializeGraphics(
) → void -
makeInstance(
) → ActorArtboard -
makeInstanceWithActor(
Actor actor) → ActorArtboard -
markDrawOrderDirty(
) → void -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
read(
StreamReader reader) → void -
readAnimationsBlock(
StreamReader block) → void -
readComponentsBlock(
StreamReader block) → void -
resolveHierarchy(
) → void -
sortDependencies(
) → void -
sortDrawOrder(
) → void -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
-
operator [](
int index) → ActorComponent?