overrideColor property

Float32List? overrideColor

Implementation

Float32List? get overrideColor => _overrideColor;
void overrideColor=(Float32List? value)

Implementation

set overrideColor(Float32List? value) {
  _overrideColor = value;
  for (final ActorDrawable drawable in _drawableNodes) {
    addDirt(drawable, DirtyFlags.paintDirty, true);
  }
}