resolveHierarchy method
void
resolveHierarchy()
Implementation
void resolveHierarchy() {
// Resolve nodes.
int anIdx = 0;
_drawableNodes.clear();
int componentCount = this.componentCount;
for (int i = 1; i < componentCount; i++) {
ActorComponent? c = _components[i];
/// Nodes can be null if we read from a file version that contained
/// nodes that we don't interpret in this runtime.
if (c != null) {
c.resolveComponentIndices(_components);
}
if (c is ActorNode) {
_nodes[anIdx++] = c;
}
}
}