ActorNode class

Inheritance
Implementers

Properties

allClips List<List<ActorClip>?>
no setter
allConstraints List<ActorConstraint>
no setter
artboard ActorArtboard
getter/setter pairinherited
childOpacity double
no setter
children List<ActorComponent>?
no setter
clips List<ActorClip>?
no setter
collapsedVisibility bool
getter/setter pair
dependents List<ActorComponent>?
getter/setter pairinherited
dirtMask int
getter/setter pairinherited
graphOrder int
getter/setter pairinherited
hashCode int
The hash code for this object.
no setterinherited
idx int
getter/setter pairinherited
layerEffect ActorLayerEffectRenderer?
no setter
name String
no setterinherited
opacity double
getter/setter pair
parent ActorNode?
getter/setter pairinherited
renderCollapsed bool
no setter
renderOpacity double
no setter
rotation double
getter/setter pair
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
scaleX double
getter/setter pair
scaleY double
getter/setter pair
transform Mat2D
no setter
translation Vec2D
getter/setter pair
worldTransform Mat2D
getter/setter pair
worldTransformOverride Mat2D?
getter/setter pair
x double
getter/setter pair
y double
getter/setter pair

Methods

addChild(ActorComponent component) → void
addConstraint(ActorConstraint constraint) bool
addPeerConstraint(ActorConstraint constraint) bool
all(ComponentWalkCallback cb) bool
completeResolve() → void
override
copyComponent(ActorComponent component, ActorArtboard resetArtboard) → void
inherited
copyNode(ActorNode node, ActorArtboard resetArtboard) → void
eachChildRecursive(ComponentWalkCallback cb) bool
findLayerEffect() → void
getWorldTranslation(Vec2D vec) Vec2D
invalidateShape() → void
makeInstance(ActorArtboard resetArtboard) ActorComponent
override
markTransformDirty() → void
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
onDirty(int dirt) → void
override
onParentChanged(ActorNode? from, ActorNode? to) → void
inherited
removeChild(ActorComponent component) → void
resolveComponentIndices(List<ActorComponent?> components) → void
override
toString() String
A string representation of this object.
inherited
update(int dirt) → void
override
updateTransform() → void
updateWorldTransform() → void

Operators

operator ==(Object other) bool
The equality operator.
inherited

Static Methods

read(ActorArtboard artboard, StreamReader reader, ActorNode? node) ActorNode
override

Constants

transformDirty → const int
worldTransformDirty → const int