copyArtboard method
Implementation
void copyArtboard(ActorArtboard artboard) {
_name = artboard._name;
Vec2D.copy(_translation, artboard._translation);
_width = artboard._width;
_height = artboard._height;
Vec2D.copy(_origin, artboard._origin);
_clipContents = artboard._clipContents;
_color[0] = artboard._color[0];
_color[1] = artboard._color[1];
_color[2] = artboard._color[2];
_color[3] = artboard._color[3];
//_actor = artboard._actor;
_animations = artboard._animations;
_drawableNodeCount = artboard._drawableNodeCount;
_nodeCount = artboard._nodeCount;
if (artboard.componentCount != 0) {
_components = <ActorComponent?>[];
}
if (_nodeCount != 0) // This will always be at least 1.
{
_nodes = List<ActorNode?>.filled(_nodeCount, null);
}
if (artboard.componentCount != 0) {
for (final ActorComponent? component in artboard.components) {
_components.add(component?.makeInstance(this));
}
}
// Copy dependency order.
_dependencyOrder =
List<ActorComponent?>.filled(artboard._dependencyOrder!.length, null);
for (final ActorComponent? component in artboard._dependencyOrder!) {
final ActorComponent localComponent = _components[component!.idx]!;
_dependencyOrder![component.graphOrder] = localComponent;
localComponent.dirtMask = 255;
}
_flags |= ActorFlags.isDirty;
_root = _components[0]! as ActorNode;
resolveHierarchy();
completeResolveHierarchy();
}