readAnimationsBlock method
Implementation
void readAnimationsBlock(StreamReader block) {
// ignore: unused_local_variable
int animationCount = block.readUint16Length();
_animations = <ActorAnimation>[];
StreamReader? animationBlock;
while ((animationBlock = block.readNextBlock(blockTypesMap)) != null) {
switch (animationBlock!.blockType) {
case BlockTypes.animation:
ActorAnimation anim =
ActorAnimation.read(animationBlock, _components);
_animations.add(anim);
break;
}
}
}