ActorAnimation class
Constructors
- ActorAnimation(String name, int fps, double duration, bool isLooping)
Properties
-
animatedComponents
→ List<
ComponentAnimation> -
no setter
- duration → double
-
no setter
- fps → int
-
no setter
- hashCode → int
-
The hash code for this object.
no setterinherited
- isLooping → bool
-
no setter
- name → String
-
no setter
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
apply(
double time, ActorArtboard artboard, double mix) → void - Apply the specified time to all the components of this animation. This operation will result in the application of the keyframe values at the given time, and perform interpolation if needed.
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
-
triggerEvents(
List< ActorComponent> components, double fromTime, double toTime, List<AnimationEventArgs> triggerEvents) → void
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Methods
-
read(
StreamReader reader, List< ActorComponent?> components) → ActorAnimation