reset method
void
reset()
Implementation
void reset() {
gl.disable(WebGL.BLEND);
gl.disable(WebGL.CULL_FACE);
gl.disable(WebGL.DEPTH_TEST);
gl.disable(WebGL.POLYGON_OFFSET_FILL);
gl.disable(WebGL.SCISSOR_TEST);
gl.disable(WebGL.STENCIL_TEST);
gl.disable(WebGL.SAMPLE_ALPHA_TO_COVERAGE);
gl.blendEquation(WebGL.FUNC_ADD);
gl.blendFunc(WebGL.ONE, WebGL.ZERO);
gl.blendFuncSeparate(WebGL.ONE, WebGL.ZERO, WebGL.ONE, WebGL.ZERO);
gl.colorMask(true, true, true, true);
gl.clearColor(0, 0, 0, 0);
gl.depthMask(true);
gl.depthFunc(WebGL.LESS);
gl.clearDepth(1);
gl.stencilMask(0xffffffff);
gl.stencilFunc(WebGL.ALWAYS, 0, 0xffffffff);
gl.stencilOp(WebGL.KEEP, WebGL.KEEP, WebGL.KEEP);
gl.clearStencil(0);
gl.cullFace(WebGL.BACK);
gl.frontFace(WebGL.CCW);
gl.polygonOffset(0, 0);
gl.activeTexture(WebGL.TEXTURE0);
if (isWebGL2) {
gl.bindFramebuffer(WebGL.DRAW_FRAMEBUFFER, null); // Equivalent to gl.FRAMEBUFFER
gl.bindFramebuffer(WebGL.READ_FRAMEBUFFER, null);
gl.bindFramebuffer(WebGL.FRAMEBUFFER, null);
} else {
gl.bindFramebuffer(WebGL.FRAMEBUFFER, null);
}
gl.useProgram(null);
gl.lineWidth(1);
// gl.scissor(0, 0, 0, 0);
// gl.viewport(0, 0, 0, 0);
gl.scissor(0, 0, gl.width, gl.height);
gl.viewport(0, 0, gl.width, gl.height);
// reset internals
enabledCapabilities = {};
currentTextureSlot = null;
currentBoundTextures = {};
xrFramebuffer = null;
currentBoundFramebuffers = {};
currentDrawbuffers = WeakMap();
defaultDrawbuffers = [];
currentProgram = null;
currentBlendingEnabled = false;
currentBlending = null;
currentBlendEquation = null;
currentBlendSrc = null;
currentBlendDst = null;
currentBlendEquationAlpha = null;
currentBlendSrcAlpha = null;
currentBlendDstAlpha = null;
currentPremultipledAlpha = false;
currentFlipSided = null;
currentCullFace = null;
currentLineWidth = null;
currentPolygonOffsetFactor = null;
currentPolygonOffsetUnits = null;
currentScissor.setValues( 0, 0, gl.width.toDouble(), gl.height.toDouble() );
currentViewport.setValues( 0, 0, gl.width.toDouble(), gl.height.toDouble() );
colorBuffer.reset();
depthBuffer.reset();
stencilBuffer.reset();
}