compressedTexImage3D method

void compressedTexImage3D(
  1. int target,
  2. int level,
  3. int internalformat,
  4. int width,
  5. int height,
  6. int depth,
  7. int border,
  8. NativeArray<num>? data,
)

Implementation

void compressedTexImage3D(
    int target,
    int level,
    int internalformat,
    int width,
    int height,
    int depth,
    int border,
    NativeArray? data,
  ) {
	gl.compressedTexImage3D(target,level,internalformat,width,height,depth,border,data);
}