texSubImage3D method
      
void
texSubImage3D()
      
     
    
    
Implementation
void texSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, NativeArray? pixels) {
  gl.texSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
}