compressedTexSubImage2D method

void compressedTexSubImage2D(
  1. int target,
  2. int level,
  3. int xoffset,
  4. int yoffset,
  5. int width,
  6. int height,
  7. int format,
  8. NativeArray<num>? pixels,
)

Implementation

void compressedTexSubImage2D(
  int target,
  int level,
  int xoffset,
  int yoffset,
  int width,
  int height,
  int format,
  NativeArray? pixels,
) {
  gl.compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, pixels);
}