compressedTexSubImage3D method
void
compressedTexSubImage3D()
Implementation
void compressedTexSubImage3D(
int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
NativeArray? data,
) {
gl.compressedTexSubImage3D(target,level,xoffset,yoffset,zoffset,width,height,depth,format,data);
}