Raycaster class

This class is designed to assist with raycasting. Raycasting is used for mouse picking (working out what objects in the 3d space the mouse is over) amongst other things.

Constructors

Raycaster([Vector3? origin, Vector3? direction, double? near, double? far])
origin — The origin vector where the ray casts from.

Properties

camera Camera
getter/setter pair
far double
getter/setter pair
hashCode int
The hash code for this object.
no setterinherited
layers Layers
getter/setter pair
near double
getter/setter pair
params Map<String, dynamic>
getter/setter pair
ray ↔ Ray
getter/setter pair
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

ascSort(Intersection a, Intersection b) int
intersectObject(Object3D object, [bool recursive = false, List<Intersection>? intersects]) List<Intersection>
object — The object to check for intersection with the ray.
intersectObject4(Object3D object, Raycaster raycaster, List<Intersection> intersects, bool recursive) → void
intersectObjects(List<Object3D> objects, bool recursive, [List<Intersection>? intersects]) List<Intersection>
objects — The objects to check for intersection with the ray.
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
set(Vector3 origin, Vector3 direction) → void
origin — The origin vector where the ray casts from.
setFromCamera(Vector2 coords, Camera camera) → void
coords — 2D coordinates of the mouse, in normalized device coordinates (NDC)---X and Y components should be between -1 and 1.
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited