activate method

  1. @override
void activate(
  1. RenderContextWebGL renderContext
)
override

Implementation

@override
void activate(RenderContextWebGL renderContext) {
  super.activate(renderContext);

  renderingContext.uniform1i(uniforms['uSampler'], 0);

  renderBufferVertex.bindAttribute(attributes['aVertexPosition'], 2, 32, 0);
  renderBufferVertex.bindAttribute(attributes['aVertexTextCoord'], 2, 32, 8);
  renderBufferVertex.bindAttribute(attributes['aVertexColor'], 4, 32, 16);
}