pixelRgba function
Implementation
int pixelRgba(
Pointer<SdlRenderer> renderer, int x, int y, int r, int g, int b, int a) {
int result = 0;
result |= sdlSetRenderDrawBlendMode(
renderer, (a == 255) ? SDL_BLENDMODE_NONE : SDL_BLENDMODE_BLEND);
result |= sdlSetRenderDrawColor(renderer, r, g, b, a);
result |= sdlRenderDrawPoint(renderer, x, y);
return result;
}