filledTrigonRgba function
int
filledTrigonRgba(
- Pointer<SdlRenderer> renderer,
- int x1,
- int y1,
- int x2,
- int y2,
- int x3,
- int y3,
- int r,
- int g,
- int b,
- int a,
)
Implementation
int filledTrigonRgba(Pointer<SdlRenderer> renderer, int x1, int y1, int x2,
int y2, int x3, int y3, int r, int g, int b, int a) {
var vx = calloc<Int16>(3);
var vy = calloc<Int16>(3);
vx[0] = x1;
vx[1] = x2;
vx[2] = x3;
vy[0] = y1;
vy[1] = y2;
vy[2] = y3;
var result = filledPolygonRgba(renderer, vx, vy, 3, r, g, b, a);
calloc.free(vx);
calloc.free(vy);
return result;
}