texturedPolygon function
Implementation
int texturedPolygon(
Pointer<SdlRenderer> renderer,
Pointer<Int16> vx,
Pointer<Int16> vy,
int n,
Pointer<SdlSurface> texture,
int textureDx,
int textureDy) {
/*
* Draw
*/
return (texturedPolygonMt(
renderer, vx, vy, n, texture, textureDx, textureDy));
}