aaellipseRgba function

int aaellipseRgba(
  1. Pointer<SdlRenderer> renderer,
  2. int x,
  3. int y,
  4. int rx,
  5. int ry,
  6. int r,
  7. int g,
  8. int b,
  9. int a,
)

Implementation

int aaellipseRgba(Pointer<SdlRenderer> renderer, int x, int y, int rx, int ry,
    int r, int g, int b, int a) {
  int result;
  int i;
  int a2, b2, ds, dt, dxt, t, s, d;
  int xp, yp, xs, ys, dyt, od, xx, yy, xc2, yc2;
  double cp;
  double sab;
  int weight, iweight;

  /*
	* Sanity check radii
	*/
  if ((rx < 0) || (ry < 0)) {
    return (-1);
  }

  /*
	* Special cases for rx=0 and/or ry=0: draw a hline/vline/pixel
	*/
  if (rx == 0) {
    if (ry == 0) {
      return (pixelRgba(renderer, x, y, r, g, b, a));
    } else {
      return (vlineRgba(renderer, x, y - ry, y + ry, r, g, b, a));
    }
  } else {
    if (ry == 0) {
      return (hlineRgba(renderer, x - rx, x + rx, y, r, g, b, a));
    }
  }

  /* Variable setup */
  a2 = rx * rx;
  b2 = ry * ry;

  ds = 2 * a2;
  dt = 2 * b2;

  xc2 = 2 * x;
  yc2 = 2 * y;

  sab = sqrt(a2 + b2);
  od = (sab * 0.01).toInt() + 1; /* introduce some overdraw */
  dxt = (a2 ~/ sab) + od;

  t = 0;
  s = -2 * a2 * ry;
  d = 0;

  xp = x;
  yp = y - ry;

  /* Draw */
  result = 0;
  result |= sdlSetRenderDrawBlendMode(
      renderer, (a == 255) ? SDL_BLENDMODE_NONE : SDL_BLENDMODE_BLEND);

  /* "End points" */
  result |= pixelRgba(renderer, xp, yp, r, g, b, a);
  result |= pixelRgba(renderer, xc2 - xp, yp, r, g, b, a);
  result |= pixelRgba(renderer, xp, yc2 - yp, r, g, b, a);
  result |= pixelRgba(renderer, xc2 - xp, yc2 - yp, r, g, b, a);

  for (i = 1; i <= dxt; i++) {
    xp--;
    d += t - b2;

    if (d >= 0) {
      ys = yp - 1;
    } else if ((d - s - a2) > 0) {
      if ((2 * d - s - a2) >= 0) {
        ys = yp + 1;
      } else {
        ys = yp;
        yp++;
        d -= s + a2;
        s += ds;
      }
    } else {
      yp++;
      ys = yp + 1;
      d -= s + a2;
      s += ds;
    }

    t -= dt;

    /* Calculate alpha */
    if (s != 0) {
      cp = d.abs() / s.abs();
      if (cp > 1.0) {
        cp = 1.0;
      }
    } else {
      cp = 1.0;
    }

    /* Calculate weights */
    weight = (cp * 255).toInt();
    iweight = 255 - weight;

    /* Upper half */
    xx = xc2 - xp;
    result |= pixelRgbaWeight(renderer, xp, yp, r, g, b, a, iweight);
    result |= pixelRgbaWeight(renderer, xx, yp, r, g, b, a, iweight);

    result |= pixelRgbaWeight(renderer, xp, ys, r, g, b, a, weight);
    result |= pixelRgbaWeight(renderer, xx, ys, r, g, b, a, weight);

    /* Lower half */
    yy = yc2 - yp;
    result |= pixelRgbaWeight(renderer, xp, yy, r, g, b, a, iweight);
    result |= pixelRgbaWeight(renderer, xx, yy, r, g, b, a, iweight);

    yy = yc2 - ys;
    result |= pixelRgbaWeight(renderer, xp, yy, r, g, b, a, weight);
    result |= pixelRgbaWeight(renderer, xx, yy, r, g, b, a, weight);
  }

  /* Replaces original approximation code dyt = abs(yp - yc); */
  dyt = b2 ~/ sab + od;

  for (i = 1; i <= dyt; i++) {
    yp++;
    d -= s + a2;
    if (d <= 0) {
      xs = xp + 1;
    } else if ((d + t - b2) < 0) {
      if ((2 * d + t - b2) <= 0) {
        xs = xp - 1;
      } else {
        xs = xp;
        xp--;
        d += t - b2;
        t -= dt;
      }
    } else {
      xp--;
      xs = xp - 1;
      d += t - b2;
      t -= dt;
    }

    s += ds;

    /* Calculate alpha */
    if (t != 0) {
      cp = d.abs() / t.abs();
      if (cp > 1.0) {
        cp = 1.0;
      }
    } else {
      cp = 1.0;
    }

    /* Calculate weight */
    weight = (cp * 255).toInt();
    iweight = 255 - weight;

    /* Left half */
    xx = xc2 - xp;
    yy = yc2 - yp;
    result |= pixelRgbaWeight(renderer, xp, yp, r, g, b, a, iweight);
    result |= pixelRgbaWeight(renderer, xx, yp, r, g, b, a, iweight);

    result |= pixelRgbaWeight(renderer, xp, yy, r, g, b, a, iweight);
    result |= pixelRgbaWeight(renderer, xx, yy, r, g, b, a, iweight);

    /* Right half */
    xx = xc2 - xs;
    result |= pixelRgbaWeight(renderer, xs, yp, r, g, b, a, weight);
    result |= pixelRgbaWeight(renderer, xx, yp, r, g, b, a, weight);

    result |= pixelRgbaWeight(renderer, xs, yy, r, g, b, a, weight);
    result |= pixelRgbaWeight(renderer, xx, yy, r, g, b, a, weight);
  }
  return (result);
}