UnlitMaterial constructor

UnlitMaterial({
  1. TextureSource? colorTexture,
})

Creates an UnlitMaterial, optionally textured.

When colorTexture is null a 1×1 white placeholder is used so the final color reduces to baseColorFactor.

Implementation

UnlitMaterial({TextureSource? colorTexture})
  : baseColorTexture = colorTexture {
  setFragmentShaderName('UnlitFragment');
}