Environment class base
Shared material rendering properties.
A default environment can be set on the Scene, which is automatically applied to all materials. Individual Materials may optionally override the default environment.
Constructors
- Environment({EnvironmentMap? environmentMap, double intensity = 1.0, double exposure = 2.0})
Properties
- environmentMap ↔ EnvironmentMap
-
The environment map to use for image-based-lighting.
getter/setter pair
- exposure ↔ double
-
The exposure level used for tone mapping.
getter/setter pair
- hashCode → int
-
The hash code for this object.
no setterinherited
- intensity ↔ double
-
The intensity of the environment map.
getter/setter pair
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
-
withNewEnvironmentMap(
EnvironmentMap environmentMap) → Environment
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited