baseColorTexture property

TextureSource? baseColorTexture
getter/setter pair

The base color texture, sampled and multiplied by baseColorFactor.

Accepts a Texture2D or a RenderTexture (sampled live). An empty slot (or a render texture with no completed frame yet) samples a 1×1 white placeholder so the final color reduces to baseColorFactor.

Implementation

TextureSource? baseColorTexture;