baseColorTexture property
Texture
get
baseColorTexture
The base color texture, sampled and multiplied by baseColorFactor.
Accepts a gpu.Texture or a RenderTexture (sampled live). The
getter never returns null; an empty slot (or a render texture with
no completed frame yet) resolves to a 1×1 white placeholder so the
final color reduces to baseColorFactor.
Implementation
gpu.Texture get baseColorTexture =>
Material.whitePlaceholder(resolveTextureSource(_baseColorSource));
set
baseColorTexture
(Object? value)
Implementation
set baseColorTexture(Object? value) =>
_baseColorSource = checkTextureSource(value, 'baseColorTexture');