worldTransformOverride property

Mat2D? worldTransformOverride

Implementation

Mat2D? get worldTransformOverride {
  return _overrideWorldTransform ? _worldTransform : null;
}
void worldTransformOverride=(Mat2D? value)

Implementation

set worldTransformOverride(Mat2D? value) {
  if (value == null) {
    _overrideWorldTransform = false;
  } else {
    _overrideWorldTransform = true;
    Mat2D.copy(worldTransform, value);
  }
  markTransformDirty();
}