worldTransformOverride property
Mat2D?
get
worldTransformOverride
Implementation
Mat2D? get worldTransformOverride {
return _overrideWorldTransform ? _worldTransform : null;
}
set
worldTransformOverride
(Mat2D? value)
Implementation
set worldTransformOverride(Mat2D? value) {
if (value == null) {
_overrideWorldTransform = false;
} else {
_overrideWorldTransform = true;
Mat2D.copy(worldTransform, value);
}
markTransformDirty();
}