copyNode method
Implementation
void copyNode(ActorNode node, ActorArtboard resetArtboard) {
copyComponent(node, resetArtboard);
_transform = Mat2D.clone(node._transform);
_worldTransform = Mat2D.clone(node._worldTransform);
_translation = Vec2D.clone(node._translation);
_scale = Vec2D.clone(node._scale);
_rotation = node._rotation;
_opacity = node._opacity;
_renderOpacity = node._renderOpacity;
_overrideWorldTransform = node._overrideWorldTransform;
if (node._clips != null) {
_clips = <ActorClip>[];
for (int i = 0, l = node._clips!.length; i < l; i++) {
_clips!.add(ActorClip.copy(node._clips![i]));
}
} else {
_clips = null;
}
}