read static method
Implementation
static ActorNode read(
ActorArtboard artboard, StreamReader reader, ActorNode? node) {
// ignore: parameter_assignments
node ??= ActorNode();
ActorComponent.read(artboard, reader, node);
Vec2D.copyFromList(
node._translation, reader.readFloat32Array(2, 'translation'));
node._rotation = reader.readFloat32('rotation');
Vec2D.copyFromList(node._scale, reader.readFloat32Array(2, 'scale'));
node._opacity = reader.readFloat32('opacity');
node._isCollapsedVisibility = reader.readBool('isCollapsed');
reader.openArray('clips');
int clipCount = reader.readUint8Length();
if (clipCount > 0) {
node._clips = <ActorClip>[];
for (int i = 0; i < clipCount; i++) {
reader.openObject('clip');
var clip = ActorClip(reader.readId('node'));
if (artboard.actor.version >= 23) {
clip.intersect = reader.readBool('intersect');
}
reader.closeObject();
node._clips!.add(clip);
}
}
reader.closeArray();
return node;
}