Engine class

class Engine

Inheritance
Implementers
Annotations
  • @JS.new()

Constructors

Engine()
Engine.args(dynamic canvasOrContext, [bool antialias, EngineOptions options, bool adaptToDeviceRatio])

Properties

activeView ↔ EngineView
getter/setter pair
alphaState → AlphaState
no setterinherited
bindBuffer ↔ dynamic
getter/setter pairinherited
canvasTabIndex ↔ num
getter/setter pair
cullBackFaces ↔ bool
getter/setter pairinherited
currentViewport → IViewportLike
no setterinherited
customAnimationFrameRequester ↔ ICustomAnimationFrameRequester
getter/setter pair
depthCullingState → DepthCullingState
no setterinherited
description → String
no setterinherited
disableManifestCheck ↔ bool
getter/setter pair
disablePerformanceMonitorInBackground ↔ bool
getter/setter pair
disableUniformBuffers ↔ bool
getter/setter pairinherited
disableVertexArrayObjects ↔ bool
getter/setter pairinherited
doNotHandleContextLost ↔ bool
getter/setter pairinherited
emptyCubeTexture → InternalTexture
no setterinherited
emptyTexture → InternalTexture
no setterinherited
emptyTexture2DArray → InternalTexture
no setterinherited
emptyTexture3D → InternalTexture
no setterinherited
enableOfflineSupport ↔ bool
getter/setter pair
enableUnpackFlipYCached ↔ bool
getter/setter pairinherited
forcePOTTextures ↔ bool
getter/setter pairinherited
hashCode → int
The hash code for this object.
no setterinherited
HasMajorPerformanceCaveat → bool
no setterinherited
hostInformation ↔ HostInformation
getter/setter pairinherited
inputElement ↔ HtmlElement
getter/setter pair
Instances → List<Engine>
no setter
isFullscreen ↔ bool
getter/setter pairinherited
isInVRExclusivePointerMode ↔ bool
getter/setter pair
isPointerLock ↔ bool
getter/setter pair
isStencilEnable → bool
no setterinherited
IsSupported → bool
no setterinherited
LastCreatedEngine → Engine
no setter
LastCreatedScene → Scene
no setter
loadingScreen ↔ ILoadingScreen
getter/setter pair
loadingUIBackgroundColor ← String
no getter
loadingUIText ← String
no getter
needPOTTextures → bool
no setterinherited
NpmPackage → String
no setteroverride
onAfterShaderCompilationObservable ↔ Observable<Engine>
getter/setter pair
onBeforeShaderCompilationObservable ↔ Observable<Engine>
getter/setter pair
onBeforeTextureInitObservable ↔ Observable<Texture>
getter/setter pairinherited
onBeginFrameObservable ↔ Observable<Engine>
getter/setter pair
onCanvasBlurObservable ↔ Observable<Engine>
getter/setter pair
onCanvasFocusObservable ↔ Observable<Engine>
getter/setter pair
onCanvasPointerOutObservable ↔ Observable<PointerEvent>
getter/setter pair
onContextLostObservable ↔ Observable<ThinEngine>
getter/setter pairinherited
onContextRestoredObservable ↔ Observable<ThinEngine>
getter/setter pairinherited
onEndFrameObservable ↔ Observable<Engine>
getter/setter pair
onNewSceneAddedObservable ↔ Observable<Scene>
getter/setter pair
onResizeObservable ↔ Observable<Engine>
getter/setter pair
onVRDisplayChangedObservable ↔ Observable<IDisplayChangedEventArgs>
getter/setter pair
onVRRequestPresentComplete ↔ Observable<bool>
getter/setter pair
onVRRequestPresentStart ↔ Observable<Engine>
getter/setter pair
performanceMonitor → PerformanceMonitor
no setter
postProcesses ↔ List<PostProcess>
getter/setter pair
premultipliedAlpha → bool
no setterinherited
preventCacheWipeBetweenFrames ↔ bool
getter/setter pairinherited
renderEvenInBackground ↔ bool
getter/setter pairinherited
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
scenes ↔ List<Scene>
getter/setter pair
ShadersRepository ↔ String
getter/setter pairinherited
stencilState → StencilState
no setterinherited
supportsUniformBuffers → bool
no setterinherited
textureFormatInUse ↔ String
getter/setter pair
texturesSupported ↔ List<String>
getter/setter pair
useReverseDepthBuffer ↔ bool
getter/setter pairinherited
validateShaderPrograms ↔ bool
getter/setter pairinherited
Version → String
no setteroverride
views ↔ List<EngineView>
getter/setter pair
vrPresentationAttributes ↔ IVRPresentationAttributes
getter/setter pair
webGLVersion → num
no setterinherited

Methods

applyStates() → void
inherited
areAllEffectsReady() → bool
inherited
beginFrame() → void
override
beginOcclusionQuery(num algorithmType, Query query) → Engine
beginTransformFeedback(bool usePoints) → void
bindArrayBuffer(DataBuffer buffer) → void
inherited
bindAttachments(List<num> attachments) → void
inherited
bindBuffers(dynamic vertexBuffers, DataBuffer indexBuffer, Effect effect) → void
inherited
bindBuffersDirectly(DataBuffer vertexBuffer, DataBuffer indexBuffer, List<num> vertexDeclaration, num vertexStrideSize, Effect effect) → void
inherited
bindFramebuffer(InternalTexture texture, [num faceIndex, num requiredWidth, num requiredHeight, bool forceFullscreenViewport, num lodLevel, num layer]) → void
inherited
bindInstancesBuffer(DataBuffer instancesBuffer, List<InstancingAttributeInfo> attributesInfo, [bool computeStride]) → void
inherited
bindMultiviewFramebuffer(InternalTexture multiviewTexture) → void
bindSamplers(Effect effect) → void
inherited
bindTransformFeedback(TransformFeedback value) → void
bindTransformFeedbackBuffer(DataBuffer value) → void
bindUniformBlock(IPipelineContext pipelineContext, String blockName, num index) → void
inherited
bindUniformBuffer(DataBuffer buffer) → void
inherited
bindUniformBufferBase(DataBuffer buffer, num location) → void
inherited
bindVertexArrayObject(VertexArrayObject vertexArrayObject, DataBuffer indexBuffer) → void
inherited
buildTextureLayout(List<bool> textureStatus) → List<num>
inherited
cacheStencilState() → void
clear(IColor4Like color, bool backBuffer, bool depth, [bool stencil]) → void
inherited
clearInternalTexturesCache() → void
inherited
createCubeTexture(String rootUrl, Scene scene, List<String> files, dynamic noMipmap, void onLoad(dynamic callback), void onError(String name, dynamic value), dynamic format, dynamic forcedExtension, bool createPolynomials, num lodScale, num lodOffset, InternalTexture fallback, dynamic loaderOptions) → InternalTexture
inherited
createDepthStencilTexture(RenderTargetTextureSize size, DepthTextureCreationOptions options) → InternalTexture
inherited
createDynamicTexture(num width, num height, bool generateMipMaps, num samplingMode) → InternalTexture
inherited
createDynamicUniformBuffer(Float32List elements) → DataBuffer
inherited
createDynamicVertexBuffer(ByteBuffer data) → DataBuffer
inherited
createEffect(dynamic baseName, dynamic attributesNamesOrOptions, dynamic uniformsNamesOrEngine, [List<String> samplers, String defines, IEffectFallbacks fallbacks, void onCompiled(Effect effect), void onError(Effect effect, String errors), dynamic indexParameters]) → Effect
inherited
createEffectForParticles(String fragmentName, List<String> uniformsNames, List<String> samplers, String defines, [EffectFallbacks fallbacks, void onCompiled(Effect effect), void onError(Effect effect, String errors), IParticleSystem particleSystem]) → Effect
createIndexBuffer(Int32List indices, [bool updatable]) → DataBuffer
inherited
createInstancesBuffer(num capacity) → DataBuffer
createMultipleRenderTarget(dynamic size, IMultiRenderTargetOptions options) → List<InternalTexture>
inherited
createMultiviewRenderTargetTexture(num width, num height) → InternalTexture
createPipelineContext() → IPipelineContext
inherited
createPrefilteredCubeTexture(String rootUrl, Scene scene, num lodScale, num lodOffset, [void onLoad(InternalTexture multiviewTexture), void onError(String name, dynamic value), num format, dynamic forcedExtension, bool createPolynomials]) → InternalTexture
inherited
createQuery() → Query
createRawCubeTexture(List<List> data, num size, num format, num type, bool generateMipMaps, bool invertY, num samplingMode, String compression) → InternalTexture
inherited
createRawShaderProgram(IPipelineContext pipelineContext, String vertexCode, String fragmentCode, [RenderingContext context, List<String> transformFeedbackVaryings]) → Program
inherited
createRawTexture(List data, num width, num height, num format, bool generateMipMaps, bool invertY, num samplingMode, String compression, num type) → InternalTexture
inherited
createRawTexture2DArray(List data, num width, num height, num depth, num format, bool generateMipMaps, bool invertY, num samplingMode, String compression, num textureType) → InternalTexture
inherited
createRawTexture3D(List data, num width, num height, num depth, num format, bool generateMipMaps, bool invertY, num samplingMode, String compression, num textureType) → InternalTexture
inherited
createRenderTargetCubeTexture(num size, [RenderTargetCreationOptions options]) → InternalTexture
inherited
createRenderTargetTexture(RenderTargetTextureSize size, dynamic options) → InternalTexture
inherited
createShaderProgram(IPipelineContext pipelineContext, String vertexCode, String fragmentCode, String defines, [RenderingContext context, List<String> transformFeedbackVaryings]) → Program
override
createTexture(String url, bool noMipmap, bool invertY, ISceneLike scene, [num samplingMode, void onLoad(), void onError(String name, dynamic value), dynamic buffer, InternalTexture fallback, num format, String forcedExtension, String mimeType, dynamic loaderOptions]) → InternalTexture
inherited
createTransformFeedback() → TransformFeedback
createUniformBuffer(Float32List elements) → DataBuffer
inherited
createVertexBuffer(ByteBuffer data) → DataBuffer
inherited
deleteInstancesBuffer(Buffer buffer) → void
deleteQuery(Query query) → Engine
deleteTransformFeedback(TransformFeedback value) → void
disableAttributeByIndex(num attributeLocation) → void
inherited
disableInstanceAttribute(num attributeLocation) → void
inherited
disableInstanceAttributeByName(String name) → void
inherited
disableScissor() → void
disableVR() → void
displayLoadingUI() → void
dispose() → void
override
draw(bool useTriangles, num indexStart, num indexCount, [num instancesCount]) → void
inherited
drawArraysType(num fillMode, num verticesStart, num verticesCount, [num instancesCount]) → void
inherited
drawElementsType(num fillMode, num indexStart, num indexCount, [num instancesCount]) → void
inherited
drawPointClouds(num verticesStart, num verticesCount, [num instancesCount]) → void
inherited
drawUnIndexed(bool useTriangles, num verticesStart, num verticesCount, [num instancesCount]) → void
inherited
enableEffect(Effect effect) → void
inherited
enableScissor(num x, num y, num width, num height) → void
enableVR(WebVROptions options) → void
endFrame() → void
override
endOcclusionQuery(num algorithmType) → Engine
endTransformFeedback() → void
enterFullscreen(bool requestPointerLock) → void
enterPointerlock() → void
exitFullscreen() → void
exitPointerlock() → void
flushFramebuffer() → void
inherited
generateMipMapsForCubemap(InternalTexture texture, [bool unbind]) → void
getAlphaEquation() → num
inherited
getAlphaMode() → num
inherited
getAspectRatio(IViewportOwnerLike viewportOwner, [bool useScreen]) → num
getAttributes(IPipelineContext pipelineContext, List<String> attributesNames) → List<num>
inherited
getCaps() → EngineCapabilities
inherited
getClassName() → String
inherited
getColorWrite() → bool
inherited
getDeltaTime() → num
getDepthFunction() → num
getDepthWrite() → bool
getError() → num
inherited
getFps() → num
getFragmentShaderSource(Program program) → String
getHardwareScalingLevel() → num
inherited
getHostDocument() → Document
inherited
getHostWindow() → Window
inherited
getInputElement() → HtmlElement
getInputElementClientRect() → Rectangle<num>
getLoadedTexturesCache() → List<InternalTexture>
inherited
getLockstepMaxSteps() → num
getQueryResult(Query query) → num
getRenderHeight([bool useScreen]) → num
inherited
getRenderingCanvas() → CanvasElement
inherited
getRenderingCanvasClientRect() → Rectangle<num>
getRenderWidth([bool useScreen]) → num
inherited
getScreenAspectRatio() → num
getStencilBuffer() → bool
getStencilFunction() → num
getStencilFunctionMask() → num
getStencilFunctionReference() → num
getStencilMask() → num
getStencilOperationDepthFail() → num
getStencilOperationFail() → num
getStencilOperationPass() → num
getTimeStep() → num
getUniforms(IPipelineContext pipelineContext, List<String> uniformsNames) → List<UniformLocation>
inherited
getVertexShaderSource(Program program) → String
getVRDevice() → dynamic
getZOffset() → num
hideLoadingUI() → void
initWebVR() → Observable<IDisplayChangedEventArgs>
initWebVRAsync() → Promise<IDisplayChangedEventArgs>
isDeterministicLockStep() → bool
isQueryResultAvailable(Query query) → bool
isVRDevicePresent() → bool
isVRPresenting() → bool
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
readPixels(num x, num y, num width, num height, [bool hasAlpha]) → Uint8List
inherited
recordVertexArrayObject(dynamic vertexBuffers, DataBuffer indexBuffer, Effect effect) → VertexArrayObject
inherited
registerView(CanvasElement canvas, [Camera camera]) → EngineView
releaseEffects() → void
inherited
releaseVertexArrayObject(VertexArrayObject vao) → void
inherited
resetTextureCache() → void
inherited
resize() → void
override
restoreDefaultFramebuffer() → void
inherited
restoreSingleAttachment() → void
inherited
restoreStencilState() → void
runRenderLoop(void renderFunction()) → void
inherited
scissorClear(num x, num y, num width, num height, IColor4Like clearColor) → void
setAlphaConstants(num r, num g, num b, num a) → void
inherited
setAlphaEquation(num equation) → void
inherited
setAlphaMode(num mode, [bool noDepthWriteChange]) → void
inherited
setArray(UniformLocation uniform, dynamic array) → bool
inherited
setArray2(UniformLocation uniform, dynamic array) → bool
inherited
setArray3(UniformLocation uniform, dynamic array) → bool
inherited
setArray4(UniformLocation uniform, dynamic array) → bool
inherited
setColorWrite(bool enable) → void
inherited
setCompressedTextureExclusions(List<String> skippedFiles) → void
setDepthBuffer(bool enable) → void
setDepthFunction(num depthFunc) → void
setDepthFunctionToGreater() → void
setDepthFunctionToGreaterOrEqual() → void
setDepthFunctionToLess() → void
setDepthFunctionToLessOrEqual() → void
setDepthStencilTexture(num channel, UniformLocation uniform, RenderTargetTexture texture) → void
setDepthWrite(bool enable) → void
setDirectViewport(num x, num y, num width, num height) → IViewportLike
setDitheringState(bool value) → void
setFloat(UniformLocation uniform, num value) → bool
inherited
setFloat2(UniformLocation uniform, num x, num y) → bool
inherited
setFloat3(UniformLocation uniform, num x, num y, num z) → bool
inherited
setFloat4(UniformLocation uniform, num x, num y, num z, num w) → bool
inherited
setHardwareScalingLevel(num level) → void
inherited
setInt(UniformLocation uniform, num value) → bool
inherited
setIntArray(UniformLocation uniform, Int32List array) → bool
inherited
setIntArray2(UniformLocation uniform, Int32List array) → bool
inherited
setIntArray3(UniformLocation uniform, Int32List array) → bool
inherited
setIntArray4(UniformLocation uniform, Int32List array) → bool
inherited
setMatrices(UniformLocation uniform, Float32List matrices) → bool
inherited
setMatrix2x2(UniformLocation uniform, Float32List matrix) → bool
inherited
setMatrix3x3(UniformLocation uniform, Float32List matrix) → bool
inherited
setRasterizerState(bool value) → void
setSize(num width, num height) → bool
override
setState(bool culling, [num zOffset, bool force, bool reverseSide]) → void
setStencilBuffer(bool enable) → void
setStencilFunction(num stencilFunc) → void
setStencilFunctionMask(num mask) → void
setStencilFunctionReference(num reference) → void
setStencilMask(num mask) → void
setStencilOperationDepthFail(num operation) → void
setStencilOperationFail(num operation) → void
setStencilOperationPass(num operation) → void
setTexture(num channel, UniformLocation uniform, ThinTexture texture) → void
inherited
setTextureArray(num channel, UniformLocation uniform, List<ThinTexture> textures) → void
inherited
setTextureFormatToUse(List<String> formatsAvailable) → String
setTextureFromPostProcess(num channel, PostProcess postProcess) → void
setTextureFromPostProcessOutput(num channel, PostProcess postProcess) → void
setTranformFeedbackVaryings(Program program, List<String> value) → void
setViewport(IViewportLike viewport, [num requiredWidth, num requiredHeight]) → void
inherited
setZOffset(num value) → void
stopRenderLoop([void renderFunction()]) → void
inherited
switchFullscreen(bool requestPointerLock) → void
toString() → String
A string representation of this object.
inherited
unbindAllAttributes() → void
inherited
unbindAllTextures() → void
inherited
unBindFramebuffer(InternalTexture texture, [bool disableGenerateMipMaps, void onBeforeUnbind()]) → void
inherited
unbindInstanceAttributes() → void
inherited
unBindMultiColorAttachmentFramebuffer(List<InternalTexture> textures, bool disableGenerateMipMaps, [void onBeforeUnbind()]) → void
inherited
unRegisterView(CanvasElement canvas) → Engine
updateAndBindInstancesBuffer(DataBuffer instancesBuffer, Float32List data, dynamic offsetLocations) → void
inherited
updateArrayBuffer(Float32List data) → void
inherited
updateDynamicIndexBuffer(DataBuffer indexBuffer, Int32List indices, [num offset]) → void
inherited
updateDynamicTexture(InternalTexture texture, dynamic source, [bool invertY, bool premulAlpha, num format, bool forceBindTexture]) → void
inherited
updateDynamicVertexBuffer(DataBuffer vertexBuffer, ByteBuffer data, [num byteOffset, num byteLength]) → void
inherited
updateMultipleRenderTargetTextureSampleCount(List<InternalTexture> textures, num samples) → num
inherited
updateRawCubeTexture(InternalTexture texture, List<List> data, num format, num type, bool invertY) → void
inherited
updateRawTexture(InternalTexture texture, List data, num format, bool invertY) → void
inherited
updateRawTexture2DArray(InternalTexture texture, List data, num format, bool invertY) → void
inherited
updateRawTexture3D(InternalTexture texture, List data, num format, bool invertY) → void
inherited
updateRenderTargetTextureSampleCount(InternalTexture texture, num samples) → num
updateTextureComparisonFunction(InternalTexture texture, num comparisonFunction) → void
updateTextureData(InternalTexture texture, List imageData, num xOffset, num yOffset, num width, num height, [num faceIndex, num lod]) → void
inherited
updateTextureSamplingMode(num samplingMode, InternalTexture texture, [bool generateMipMaps]) → void
inherited
updateTextureWrappingMode(InternalTexture texture, num wrapU, [num wrapV, num wrapR]) → void
inherited
updateUniformBuffer(DataBuffer uniformBuffer, Float32List elements, [num offset, num count]) → void
inherited
updateVideoTexture(InternalTexture texture, VideoElement video, bool invertY) → void
inherited
wipeCaches([bool bruteForce]) → void
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited

Static Properties

ALPHA_ADD → num
no setter
ALPHA_COMBINE → num
no setter
ALPHA_DISABLE → num
no setter
ALPHA_INTERPOLATE → num
no setter
ALPHA_MAXIMIZED → num
no setter
ALPHA_MULTIPLY → num
no setter
ALPHA_ONEONE → num
no setter
ALPHA_PREMULTIPLIED → num
no setter
ALPHA_PREMULTIPLIED_PORTERDUFF → num
no setter
ALPHA_SCREENMODE → num
no setter
ALPHA_SUBTRACT → num
no setter
ALWAYS → num
no setter
audioEngine ↔ IAudioEngine
getter/setter pair
AudioEngineFactory ↔ IAudioEngine Function(HtmlElement hostElement)
getter/setter pair
DECR → num
no setter
DECR_WRAP → num
no setter
DELAYLOADSTATE_LOADED → num
no setter
DELAYLOADSTATE_LOADING → num
no setter
DELAYLOADSTATE_NONE → num
no setter
DELAYLOADSTATE_NOTLOADED → num
no setter
EQUAL → num
no setter
GEQUAL → num
no setter
GREATER → num
no setter
INCR → num
no setter
INCR_WRAP → num
no setter
INVERT → num
no setter
KEEP → num
no setter
LEQUAL → num
no setter
LESS → num
no setter
NEVER → num
no setter
NOTEQUAL → num
no setter
OfflineProviderFactory ↔ IOfflineProvider Function(String urlToScene, dynamic callbackManifestChecked(bool checked), bool disableManifestCheck)
getter/setter pair
REPLACE → num
no setter
SCALEMODE_CEILING → num
no setter
SCALEMODE_FLOOR → num
no setter
SCALEMODE_NEAREST → num
no setter
TEXTURE_BILINEAR_SAMPLINGMODE → num
no setter
TEXTURE_CLAMP_ADDRESSMODE → num
no setter
TEXTURE_CUBIC_MODE → num
no setter
TEXTURE_EQUIRECTANGULAR_MODE → num
no setter
TEXTURE_EXPLICIT_MODE → num
no setter
TEXTURE_FIXED_EQUIRECTANGULAR_MIRRORED_MODE → num
no setter
TEXTURE_FIXED_EQUIRECTANGULAR_MODE → num
no setter
TEXTURE_INVCUBIC_MODE → num
no setter
TEXTURE_LINEAR_LINEAR → num
no setter
TEXTURE_LINEAR_LINEAR_MIPLINEAR → num
no setter
TEXTURE_LINEAR_LINEAR_MIPNEAREST → num
no setter
TEXTURE_LINEAR_NEAREST → num
no setter
TEXTURE_LINEAR_NEAREST_MIPLINEAR → num
no setter
TEXTURE_LINEAR_NEAREST_MIPNEAREST → num
no setter
TEXTURE_MIRROR_ADDRESSMODE → num
no setter
TEXTURE_NEAREST_LINEAR → num
no setter
TEXTURE_NEAREST_LINEAR_MIPLINEAR → num
no setter
TEXTURE_NEAREST_LINEAR_MIPNEAREST → num
no setter
TEXTURE_NEAREST_NEAREST → num
no setter
TEXTURE_NEAREST_NEAREST_MIPLINEAR → num
no setter
TEXTURE_NEAREST_NEAREST_MIPNEAREST → num
no setter
TEXTURE_NEAREST_SAMPLINGMODE → num
no setter
TEXTURE_PLANAR_MODE → num
no setter
TEXTURE_PROJECTION_MODE → num
no setter
TEXTURE_SKYBOX_MODE → num
no setter
TEXTURE_SPHERICAL_MODE → num
no setter
TEXTURE_TRILINEAR_SAMPLINGMODE → num
no setter
TEXTURE_WRAP_ADDRESSMODE → num
no setter
TEXTUREFORMAT_ALPHA → num
no setter
TEXTUREFORMAT_LUMINANCE → num
no setter
TEXTUREFORMAT_LUMINANCE_ALPHA → num
no setter
TEXTUREFORMAT_R → num
no setter
TEXTUREFORMAT_R_INTEGER → num
no setter
TEXTUREFORMAT_RED → num
no setter
TEXTUREFORMAT_RED_INTEGER → num
no setter
TEXTUREFORMAT_RG → num
no setter
TEXTUREFORMAT_RG_INTEGER → num
no setter
TEXTUREFORMAT_RGB → num
no setter
TEXTUREFORMAT_RGB_INTEGER → num
no setter
TEXTUREFORMAT_RGBA → num
no setter
TEXTUREFORMAT_RGBA_INTEGER → num
no setter
TEXTURETYPE_BYTE → num
no setter
TEXTURETYPE_FLOAT → num
no setter
TEXTURETYPE_FLOAT_32_UNSIGNED_INT_24_8_REV → num
no setter
TEXTURETYPE_HALF_FLOAT → num
no setter
TEXTURETYPE_INT → num
no setter
TEXTURETYPE_SHORT → num
no setter
TEXTURETYPE_UNSIGNED_BYTE → num
no setter
TEXTURETYPE_UNSIGNED_INT → num
no setter
TEXTURETYPE_UNSIGNED_INT_10F_11F_11F_REV → num
no setter
TEXTURETYPE_UNSIGNED_INT_24_8 → num
no setter
TEXTURETYPE_UNSIGNED_INT_2_10_10_10_REV → num
no setter
TEXTURETYPE_UNSIGNED_INT_5_9_9_9_REV → num
no setter
TEXTURETYPE_UNSIGNED_INTEGER → num
no setter
TEXTURETYPE_UNSIGNED_SHORT → num
no setter
TEXTURETYPE_UNSIGNED_SHORT_4_4_4_4 → num
no setter
TEXTURETYPE_UNSIGNED_SHORT_5_5_5_1 → num
no setter
TEXTURETYPE_UNSIGNED_SHORT_5_6_5 → num
no setter

Static Methods

DefaultLoadingScreenFactory(CanvasElement canvas) → ILoadingScreen
MarkAllMaterialsAsDirty(num flag, [bool predicate(Material mat)]) → void