bindFramebuffer method

void bindFramebuffer(
  1. InternalTexture texture, [
  2. num faceIndex,
  3. num requiredWidth,
  4. num requiredHeight,
  5. bool forceFullscreenViewport,
  6. num lodLevel,
  7. num layer,
])

Implementation

external void bindFramebuffer(InternalTexture texture, [num faceIndex, num requiredWidth, num requiredHeight, bool forceFullscreenViewport, num lodLevel, num layer]);