createPrefilteredCubeTexture method

InternalTexture createPrefilteredCubeTexture(
  1. String rootUrl,
  2. Scene scene,
  3. num lodScale,
  4. num lodOffset, [
  5. void onLoad(
    1. InternalTexture internalTexture
    ),
  6. void onError(
    1. String message,
    2. dynamic exception
    ),
  7. num format,
  8. dynamic forcedExtension,
  9. bool createPolynomials,
])

Implementation

external InternalTexture createPrefilteredCubeTexture(String rootUrl, Scene scene, num lodScale, num lodOffset, [void Function(InternalTexture internalTexture) onLoad, void Function(String message, dynamic exception) onError, num format, dynamic forcedExtension, bool createPolynomials]);