Camera class

class Camera

Inheritance
Implementers
Annotations
  • @JS.new()

Constructors

Camera()
Camera.args(String name, Vector3 position, Scene scene, [bool setActiveOnSceneIfNoneActive])

Properties

absoluteRotation → Quaternion
no setter
animations ↔ List<Animation>
getter/setter pairinherited
behaviors → List<Behavior<Node>>
no setterinherited
cameraRigMode ↔ num
getter/setter pair
customRenderTargets ↔ List<RenderTargetTexture>
getter/setter pair
doNotSerialize ↔ bool
getter/setter pairinherited
fov ↔ num
getter/setter pair
fovMode ↔ num
getter/setter pair
globalPosition → Vector3
no setter
hashCode → int
The hash code for this object.
no setterinherited
id ↔ String
getter/setter pairinherited
inertia ↔ num
getter/setter pair
interaxialDistance ↔ num
getter/setter pair
isIntermediate ↔ bool
getter/setter pair
isLeftCamera → bool
no setter
isRigCamera ↔ bool
getter/setter pair
isRightCamera → bool
no setter
isStereoscopicSideBySide ↔ bool
getter/setter pair
layerMask ↔ num
getter/setter pair
leftCamera → FreeCamera
no setter
maxZ ↔ num
getter/setter pair
metadata ↔ dynamic
getter/setter pairinherited
minZ ↔ num
getter/setter pair
mode ↔ num
getter/setter pair
name ↔ String
getter/setter pairinherited
onAfterCheckInputsObservable ↔ Observable<Camera>
getter/setter pair
onDispose ← void Function()
no getterinherited
onDisposeObservable ↔ Observable<Node>
getter/setter pairinherited
onProjectionMatrixChangedObservable ↔ Observable<Camera>
getter/setter pair
onReady ↔ void Function(Node node)
getter/setter pairinherited
onRestoreStateObservable ↔ Observable<Camera>
getter/setter pair
onViewMatrixChangedObservable ↔ Observable<Camera>
getter/setter pair
orthoBottom ↔ num
getter/setter pair
orthoLeft ↔ num
getter/setter pair
orthoRight ↔ num
getter/setter pair
orthoTop ↔ num
getter/setter pair
outputRenderTarget ↔ RenderTargetTexture
getter/setter pair
parent ↔ Node
getter/setter pairinherited
position ↔ Vector3
getter/setter pair
reservedDataStore ↔ dynamic
getter/setter pairinherited
rigCameras → List<Camera>
no setter
rightCamera → FreeCamera
no setter
rigParent ↔ Camera
getter/setter pair
rigPostProcess → PostProcess
no setter
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
state ↔ String
getter/setter pairinherited
uniqueId ↔ num
getter/setter pairinherited
upVector ↔ Vector3
getter/setter pair
viewport ↔ Viewport
getter/setter pair
worldMatrixFromCache → Matrix
no setterinherited

Methods

addBehavior(Behavior<Node> behavior) → Node
inherited
attachControl([bool noPreventDefault]) → void
attachPostProcess(PostProcess postProcess, [num insertAt]) → num
clone(String name) → Camera
computeWorldMatrix([bool force]) → Matrix
inherited
createAnimationRange(String name, num from, num to) → void
inherited
createRigCamera(String name, num cameraIndex) → Camera
deleteAnimationRange(String name, [bool deleteFrames]) → void
inherited
detachControl() → void
detachPostProcess(PostProcess postProcess) → void
dispose([bool doNotRecurse, bool disposeMaterialAndTextures]) → void
override
freezeProjectionMatrix([Matrix projection]) → void
getAnimationByName(String name) → Animation
inherited
getBehaviorByName(String name) → Behavior<Node>
inherited
getChildMeshes([bool directDescendantsOnly, bool predicate(Node node)]) → List<AbstractMesh>
inherited
getChildren([bool predicate(Node node), bool directDescendantsOnly]) → List<Node>
inherited
getClassName() → String
override
getDescendants([bool directDescendantsOnly, bool predicate(Node node)]) → List<Node>
inherited
getDirection(Vector3 localAxis) → Vector3
getDirectionToRef(Vector3 localAxis, Vector3 result) → void
getEngine() → Engine
inherited
getForwardRay([num length, Matrix transform, Vector3 origin]) → Ray
getForwardRayToRef(Ray refRay, [num length, Matrix transform, Vector3 origin]) → Ray
getLeftTarget() → Vector3
getProjectionMatrix([bool force]) → Matrix
getRightTarget() → Vector3
getScene() → Scene
inherited
getTransformationMatrix() → Matrix
getViewMatrix([bool force]) → Matrix
getWorldMatrix() → Matrix
override
isActiveMesh(Mesh mesh) → bool
isCompletelyInFrustum(ICullable target) → bool
isDescendantOf(Node ancestor) → bool
inherited
isDisposed() → bool
inherited
isEnabled([bool checkAncestors]) → bool
inherited
isInFrustum(ICullable target, [bool checkRigCameras]) → bool
isReady([bool completeCheck]) → bool
override
isSynchronized() → bool
inherited
isSynchronizedWithParent() → bool
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
removeBehavior(Behavior<Node> behavior) → Node
inherited
restoreState() → bool
serialize() → dynamic
serializeAnimationRanges() → dynamic
inherited
setCameraRigMode(num mode, dynamic rigParams) → void
setCameraRigParameter(String name, dynamic value) → void
setEnabled(bool value) → void
inherited
storeState() → Camera
toString([bool fullDetails]) → String
A string representation of this object.
override
unfreezeProjectionMatrix() → void
update() → void
updateCache([bool force]) → void
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited

Static Methods

GetConstructorFromName(String type, String name, Scene scene, [num interaxial_distance, bool isStereoscopicSideBySide]) → Camera Function()
Parse(dynamic parsedCamera, Scene scene) → Camera