updateDynamicTexture method

void updateDynamicTexture(
  1. InternalTexture texture,
  2. dynamic source, [
  3. bool invertY,
  4. bool premulAlpha,
  5. num format,
  6. bool forceBindTexture,
])

Implementation

external void updateDynamicTexture(InternalTexture texture, dynamic source, [bool invertY, bool premulAlpha, num format, bool forceBindTexture]);