updateDynamicTexture method
void
updateDynamicTexture(
- InternalTexture texture,
- dynamic source, [
- bool invertY,
- bool premulAlpha,
- num format,
- bool forceBindTexture,
Implementation
external void updateDynamicTexture(InternalTexture texture, dynamic source, [bool invertY, bool premulAlpha, num format, bool forceBindTexture]);