win32_gamepad 1.0.11
win32_gamepad: ^1.0.11 copied to clipboard
A modern, type-safe Dart API for accessing gamepads connected to a Windows machine.
A modern, type-safe Dart API for accessing gamepads connected to a Windows machine.
This package builds on top of the package:win32 and provides a high-level abstraction over native gamepad APIs. It eliminates the need to work directly with FFI, raw pointers, or low-level Win32 calls while preserving performance and correctness.
✨ Features #
- Connect up to 4 gamepads — supports all four XInput controller slots
- Poll buttons, triggers & thumbsticks — full access to every input via a
clean
GamepadStateobject - Rumble motor control — independently set left and right vibration motor speeds
- Battery information — query battery level and type for wireless controllers
🚀 Getting Started #
Add the package to your pubspec.yaml:
dependencies:
win32_gamepad: ^1.0.11
Then import it:
import 'package:win32_gamepad/win32_gamepad.dart';
⚡ Quick Example #
Create a Gamepad instance by passing the controller index (0–3):
final gamepad = Gamepad(0); // primary controller
Windows supports up to four gamepads simultaneously. Poll the gamepad by calling
updateState() in your game loop, then inspect the
state object for buttons, triggers, and thumbstick values.
Rumble motors can be activated with the vibrate method.
import 'dart:io';
import 'package:win32_gamepad/win32_gamepad.dart';
void main() {
// Check which controllers are connected.
for (var idx = 0; idx < 4; idx++) {
final gamepad = Gamepad(idx);
final connectionStatus = gamepad.isConnected ? 'connected' : 'disconnected';
print('Gamepad $idx is $connectionStatus.');
}
final gamepad = Gamepad(0);
if (!gamepad.isConnected) {
print('No gamepad connected on slot 0.');
return;
}
// Read battery information.
final GamepadBatteryInfo(:batteryLevel, :batteryType) =
gamepad.gamepadBatteryInfo;
print('Battery type is ${batteryType.name}.');
print('Battery level is ${batteryLevel.name}.');
// Test vibration motors.
print('Vibrating left motor (half intensity).');
gamepad.vibrate(leftMotorSpeed: 32767);
sleep(const .new(milliseconds: 1000));
print('Vibrating right motor (half intensity).');
gamepad.vibrate(rightMotorSpeed: 32767);
sleep(const .new(milliseconds: 1000));
print('Vibrating both motors (full intensity).');
gamepad.vibrate(leftMotorSpeed: 65535, rightMotorSpeed: 65535);
sleep(const .new(milliseconds: 1000));
print('Turning off vibration.');
gamepad.vibrate();
}
🖥️ Flutter Inspector Demo #
A full Flutter example app is available in the example/inspector/ directory.
It demonstrates how to build a live gamepad monitor with button highlights,
trigger bars, and thumbstick visualisations inside a game loop:

📝 Documentation #
Full API reference is available here:
Additional usage examples are located in the [example] directory.
🐞 Features and Bugs #
If you encounter bugs or need additional functionality, please file an issue.