playx_localization 0.2.0 playx_localization: ^0.2.0 copied to clipboard
Easily manage and update app localization with a simple implementation and a lot of utilities.
Playx Localization #
Simplify app localization management with Playx Localization. This package offers a straightforward implementation and a wealth of utilities to manage and update app localization effortlessly.
Features 🔥 #
- Easy Locale Management: Create and manage app locales with the ability to easily switch between them.
- Context-Free Localization: No need for
BuildContext
anymore, making localization even simpler. - Dart Isolate Support: Supports Dart isolates for background localization tasks.
- Multiple File Formats: Load translations from JSON, CSV, Yaml, XML, and more.
- React to Locale Changes: Automatically react to and persist locale changes within the app.
- Advanced Localization: Supports plural, gender, nesting, RTL locales, and more.
- Fallback Locale Handling: Define fallback locale keys for seamless localization fallbacks.
Installation #
Integrating Playx Localization into your Flutter project is straightforward. Follow these steps:
Add Dependency #
Include the following line in your pubspec.yaml
file under the dependencies
section:
playx_localization: ^0.1.0
Add Translation Files #
Organize your localization files within a translations
folder under the assets
directory. The files should follow a specific naming convention:
assets
└── translations
├── {languageCode}.{ext}
└── {languageCode}-{countryCode}.{ext}
For example:
assets
└── translations
├── en.json
└── en-US.json
Declare Assets Localization #
Declare the localization directory in your pubspec.yaml
:
flutter:
assets:
- assets/translations/
Loading Translations from Other Resources #
Playx Localization supports loading translations from various sources such as JSON, CSV, HTTP, XML, YAML files, etc. For more information, refer to Easy Localization Loader.
Note on iOS #
To enable translation on iOS devices, add supported locales to ios/Runner/Info.plist
as described here.
Usage #
Utilizing Playx Localization in your app involves a few simple steps:
🔥Boot Core #
Initialize the Playx core package with your desired locale configuration:
void main() async {
WidgetsFlutterBinding.ensureInitialized();
// Define your supported locales and other configurations
const locales = [
XLocale(id: 'en', name: 'English', languageCode: 'en'),
XLocale(id: 'ar', name: 'العربية', languageCode: 'ar'),
];
final config = PlayxLocaleConfig(
supportedLocales: locales,
startLocale: locales.first,
fallbackLocale: locales.first,
useFallbackTranslations: true,
);
// Boot Playx Localization with the defined configuration
await PlayxLocalization.boot(config: config);
runApp(const MyApp());
}
🔥 Use PlayxLocalizationBuilder
Widget #
Wrap your MaterialApp
or CupertinoApp
with the PlayxLocalizationBuilder
widget to listen to locale changes:
class MyApp extends StatelessWidget {
const MyApp({Key? key});
@override
Widget build(BuildContext context) {
return PlayxLocalizationBuilder(builder: (context, locale) {
return MaterialApp(
supportedLocales: PlayxLocalization.supportedLocales,
localizationsDelegates: PlayxLocalization.localizationDelegates,
locale: locale.locale,
home: const MyHomePage(),
);
});
}
}
🔥 PlayxLocaleConfig Properties #
Configure your localization preferences using the PlayxLocaleConfig
properties:
Property | Required | Default | Description |
---|---|---|---|
supportedLocales | true | List of supported locales. | |
path | false | 'assets/translations' | Path to the folder containing localization files. |
assetLoader | false | RootBundleAssetLoader() |
Loader for localization files. You can use custom loaders or the default loader provided. |
fallbackLocale | false | The fallback locale used when the desired locale is not available in the supported locales list. | |
startLocale | false | The initial locale when the app starts. If null, it uses the device locale. | |
saveLocale | false | true |
Save the chosen locale in the device's storage. |
useFallbackTranslations | false | true |
Use fallback translations if a localization key is not found in the locale file. |
useOnlyLangCode | false | false |
Use only language code for reading localization files. |
Update App Locale #
Switch between locales using the PlayxLocalization
facade:
FloatingActionButton.extended(
onPressed: () {
PlayxLocalization.updateByIndex(
PlayxLocalization.isCurrentLocaleArabic() ? 0 : 1
);
},
label: Text('change_language'.tr),
icon: const Icon(Icons.update),
)
🔥 Translate tr()
#
The package uses Easy Localization
under the hood to manage translations and Plurals as below.
Retrieve localized text using:
'text'.tr(context: context)
context.tr()
Text('text').tr(context: context)
Text('title').tr(context:context) //Text widget
print('title'.tr(context:context)); //String
var title = tr('title',context:context) // Static function
Text(context.tr('title')) //Extension on BuildContext`
Providing context to the tr
function ensures widgets are rebuilt correctly when the locale changes.
For classes without context, you can still use the tr
function without context, though note that widgets will not rebuild on locale changes when used this way, But there is an option to force app update on locale change.
Arguments:
Pass arguments to the tr()
function for dynamic translations:
Name | Type | Description |
---|---|---|
args | List<String> |
List of localized strings. Replaces {} left to right |
namedArgs | Map<String, String> |
Map of localized strings. Replaces the name keys {key_name} according to its name |
gender | String |
Gender switcher. Changes the localized string based on gender string |
Example:
{
"msg": "{} are written in the {} language",
"msg_named": "Playx localization is written in the {lang} language",
"msg_mixed": "{} are written in the {lang} language",
"gender": {
"male": "Hi man ;) {}",
"female": "Hello girl :) {}",
"other": "Hello {}"
}
}
Use it like this:
// args
Text('msg').tr(args: ['Playx localization', 'Dart']),
// namedArgs
Text('msg_named').tr(namedArgs: {'lang': 'Dart'}),
// args and namedArgs
Text('msg_mixed').tr(args: ['Playx localization'], namedArgs: {'lang': 'Dart'}),
// gender
Text('gender').tr(gender: _gender ? "female" : "male"),
🔥 Plurals plural()
#
You can translate with pluralization.
To insert a number in the translated string, use {}
. Number formatting supported, for more information read NumberFormat class documentation.
You can use extension methods of [String] or [Text] widget, you can also use plural()
as a static function.
Arguments:
Name | Type | Description |
---|---|---|
value | num |
Number value for pluralization |
args | List<String> |
List of localized strings. Replaces {} left to right |
namedArgs | Map<String, String> |
Map of localized strings. Replaces the name keys {key_name} according to its name |
name | String |
Name of number value. Replaces {$name} to value |
format | NumberFormat |
Formats a numeric value using a NumberFormat class |
Example:
"day": {
"zero":"{} дней",
"one": "{} день",
"two": "{} дня",
"few": "{} дня",
"many": "{} дней",
"other": "{} дней"
},
"money": {
"zero": "You not have money",
"one": "You have {} dollar",
"many": "You have {} dollars",
"other": "You have {} dollars"
},
"money_args": {
"zero": "{} has no money",
"one": "{} has {} dollar",
"many": "{} has {} dollars",
"other": "{} has {} dollars"
},
"money_named_args": {
"zero": "{name} has no money",
"one": "{name} has {money} dollar",
"many": "{name} has {money} dollars",
"other": "{name} has {money} dollars"
}
}
⚠️ Key "other" required!
//Text widget with format
Text('money').plural(1000000, format: NumberFormat.compact(locale: context.locale.toString())) // output: You have 1M dollars
//String
print('day'.plural(21)); // output: 21 день
//Static function
var money = plural('money', 10.23) // output: You have 10.23 dollars
//Text widget with plural BuildContext extension
Text(context.plural('money', 10.23))
//Static function with arguments
var money = plural('money_args', 10.23, args: ['John', '10.23']) // output: John has 10.23 dollars
//Static function with named arguments
var money = plural('money_named_args', 10.23, namedArgs: {'name': 'Jane', 'money': '10.23'}) // output: Jane has 10.23 dollars
var money = plural('money_named_args', 10.23, namedArgs: {'name': 'Jane'}, name: 'money') // output: Jane has 10.23 dollars
🔥 Linked translations: #
If there's a translation key that will always have the same concrete text as another one you can just link to it. To link to another translation key, all you have to do is to prefix its contents with an @:
sign followed by the full name of the translation key including the namespace you want to link to.
Example:
{
"example": {
"hello": "Hello",
"world": "World!",
"helloWorld": "@:example.hello @:example.world"
}
}
print('example.helloWorld'.tr); //Output: Hello World!
You can also do nested anonymous and named arguments inside the linked messages.
Example:
{
"date": "{currentDate}.",
"dateLogging": "INFO: the date today is @:date"
}
print(tr('dateLogging', namedArguments: {'currentDate': DateTime.now().toIso8601String()})); //Output: INFO: the date today is 2020-11-27T16:40:42.657.
Formatting linked translations:
Formatting linked locale messages
If the language distinguishes cases of character, you may need to control the case of the linked locale messages. Linked messages can be formatted with modifier @.modifier:key
The below modifiers are available currently.
upper
: Uppercase all characters in the linked message.lower
: Lowercase all characters in the linked message.capitalize
: Capitalize the first character in the linked message.
Example:
{
"example": {
"fullName": "Full Name",
"emptyNameError": "Please fill in your @.lower:example.fullName"
}
}
Output:
print('example.emptyNameError'.tr); //Output: Please fill in your full name
🔥 Get device locale deviceLocale
#
Get device locale
Example:
print(${PlayxLocalization.deviceLocale.toString()}) // OUTPUT: en_US
🔥 Delete save locale deleteSaveLocale()
#
Clears a saved locale from device storage
Example:
RaisedButton(
onPressed: (){
PlayxLocalization.deleteSaveLocale();
},
child: Text(LocaleKeys.reset_locale).tr(),
)
🔥PlayxLocalization
available methods : #
Method | Description |
---|---|
currentIndex | Get current XLocale index. |
currentXLocale | Get current XLocale . |
currentLocale | Get current locale. |
deviceLocale | Get current device locale. |
nextLocale | updates the app locale to the next locale . |
updateByIndex | updates the app locale by the index. |
updateById | updates the app locale by the XLocale id. |
updateTo | updates the app locale to a specific XLocale . |
updateToDeviceLocale | Updates the app locale to current device locale. |
updateByLanguageCode | updates the app locale by language code and country code if available |
supportedXLocales | Get current supported x locales configured in XLocaleConfig . |
supportedLocales | Get current supported locales of supportedXLocales . |
isCurrentLocaleArabic | Check if current locale is arabic. |
isCurrentLocaleEnglish | Check if current locale is english. |
isCurrentLocaleRtl | Check if current locale is rtl. |
currentLocaleToString | Convert current [locale] to String with custom [separator] representing language. |
deleteSavedLocale | Deletes saved locale from device storage. |
🔥 Extensions & utilities #
The package include other extensions and utitlies that can be helpful for development.
For Example:
Convert Date to formated and localized String using:
final dateText = DateTime.now().toFormattedDate(
format: 'yyyy-MM-dd',
locale: PlayxLocalization.currentLocale.toStringWithSeparator());
print('Curent date: $dateText');
There is also other extensions on nubmer
Method | Description |
---|---|
roundToPrecision | Extension function to round number to certain number. |
toFormattedCurrencyNumber | Extension function to format number to currency number. |
toFormattedNumber | Extension function to format number to String. |
Documentation && References #
- Easy Localization, The app uses the easy localization package under the hood to load translations.
- Documentaion
See Also: #
Playx : Playx eco system helps with redundant features , less code , more productivity , better organizing.
playx_core : core package of playx.
playx_theme : Multi theme features for flutter apps from playx eco system.
playx_widget : PlayX widget package for playx eco system that provide custom utility widgets to make development faster.
playx_version_update : Easily show material update dialog in Android or Cupertino dialog in IOS with support for Google play in app updates.
playx_network : Wrapper around Dio that can perform api request with better error handling and easily get the result of any api request.