gods_eye 0.0.1+3 gods_eye: ^0.0.1+3 copied to clipboard
God’s Eye is used to collect data from your testers before release or your actual users after release. This package is used to implement God's Eye.
import 'package:flutter/material.dart';
import 'package:gods_eye/gods_eye.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Home(),
);
}
}
class Home extends StatefulWidget {
// <-- The first Screen
@override
_HomeState createState() => _HomeState();
}
class _HomeState extends State<Home> {
@override
void initState() {
firstFunction(); // <-- Call the function in the initState()
super.initState();
}
firstFunction() async {
// <-- make the function
GodsEye godsEye = GodsEye(godsEyeID: '###############');
await godsEye.start();
}
@override
Widget build(BuildContext context) {
return Scaffold(); // <-- Scaffold. Your Code begins here
}
}