gods_eye 0.0.1+3 copy "gods_eye: ^0.0.1+3" to clipboard
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God’s Eye is used to collect data from your testers before release or your actual users after release. This package is used to implement God's Eye.

example/example.dart

import 'package:flutter/material.dart';
import 'package:gods_eye/gods_eye.dart';

void main() {
  runApp(const MyApp());
}

class MyApp extends StatelessWidget {
  const MyApp({Key? key}) : super(key: key);

  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      home: Home(),
    );
  }
}

class Home extends StatefulWidget {
  // <-- The first Screen
  @override
  _HomeState createState() => _HomeState();
}

class _HomeState extends State<Home> {
  @override
  void initState() {
    firstFunction(); // <-- Call the function in the initState()
    super.initState();
  }

  firstFunction() async {
    // <-- make the function
    GodsEye godsEye = GodsEye(godsEyeID: '###############');
    await godsEye.start();
  }

  @override
  Widget build(BuildContext context) {
    return Scaffold(); // <-- Scaffold. Your Code begins here
  }
}
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God’s Eye is used to collect data from your testers before release or your actual users after release. This package is used to implement God's Eye.

Repository (GitHub)
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Documentation

API reference

License

unknown (LICENSE)

Dependencies

cupertino_icons, device_info, flutter, geolocator, http, shared_preferences, time, workmanager

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