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A bridge to the Flame 2D game engine: Flame draws its own layer, flutter3d draws its own, and the two stay reconciled — transforms, lifecycle, physics contacts, input and the actor system.

Use this package as a library

Depend on it

Run this command:

With Dart:

 $ dart pub add flame_flutter3d

With Flutter:

 $ flutter pub add flame_flutter3d

This will add a line like this to your package's pubspec.yaml (and run an implicit dart pub get):

dependencies:
  flame_flutter3d: ^0.8.0

Alternatively, your editor might support dart pub get or flutter pub get. Check the docs for your editor to learn more.

Import it

Now in your Dart code, you can use:

import 'package:flame_flutter3d/flame_flutter3d.dart';
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verified publisherpleion.dev

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A bridge to the Flame 2D game engine: Flame draws its own layer, flutter3d draws its own, and the two stay reconciled — transforms, lifecycle, physics contacts, input and the actor system.

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Repository (GitHub)
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Topics

#game-development #game-engine #graphics #flame

License

unknown (license)

Dependencies

flame, flutter, flutter3d, flutter3d_app, flutter3d_game, flutter3d_physics, flutter3d_sim, vector_math

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