• Packages
Results 23 packages owned by pleion.dev
Sort by

flutter3dcopy "flutter3d: ^0.4.1" to clipboard
flutter3d: ^0.4.1 copied to clipboard

recently created package Added 3 days ago
1
likes
160
points
39
downloads
A 3D engine on Flutter GPU: scene graph, glTF/OBJ/.f3d loading, PBR, shadows, bloom, skinning.#graphics#game-engine#rendering#gpu#flutter-gpu

pointer_lockcopy "pointer_lock: ^0.4.0" to clipboard
pointer_lock: ^0.4.0 copied to clipboard

recently created package Added 3 days ago
0
likes
160
points
46
downloads
Locks the mouse pointer in place and reports its motion as relative deltas, which Flutter offers on no desktop platform and does not surface in a browser.#input#mouse#pointer-lock#game-development
PlatformmacOS

pad_inputcopy "pad_input: ^0.4.0" to clipboard
pad_input: ^0.4.0 copied to clipboard

recently created package Added 3 days ago
0
likes
160
points
46
downloads
Reads a gamepad's sticks, triggers and buttons as a snapshot the caller asks for, with a dead zone applied and no opinion about what any button means.#gamepad#input#controller#game-development

flutter3d_webglcopy "flutter3d_webgl: ^0.4.1" to clipboard
flutter3d_webgl: ^0.4.1 copied to clipboard

recently created package Added 3 days ago
0
likes
160
points
45
downloads
A WebGL2 backend for flutter3d: the second implementation of flutter3d_hardware, and the one that tells us whether the HAL is a seam or a description of Impeller.#webgl#graphics#gpu#rendering#web
Platformweb

flutter3d_impellercopy "flutter3d_impeller: ^0.4.3" to clipboard
flutter3d_impeller: ^0.4.3 copied to clipboard

recently created package Added 3 days ago
0
likes
150
points
46
downloads
The flutter_gpu backend for flutter3d: one implementation of flutter3d_hardware, and the only place in the stack that names a graphics API.#graphics#gpu#rendering#flutter-gpu

flutter3d_cpucopy "flutter3d_cpu: ^0.4.0" to clipboard
flutter3d_cpu: ^0.4.0 copied to clipboard

recently created package Added 3 days ago
0
likes
150
points
46
downloads
A software backend for flutter3d_hardware: no GPU, no shading language, and therefore the sharpest test of whether the interface is an interface.#graphics#rendering#rasterizer#testing

flutter3d_physicscopy "flutter3d_physics: ^0.4.0" to clipboard
flutter3d_physics: ^0.4.0 copied to clipboard

recently created package Added 3 days ago
0
likes
150
points
46
downloads
Collision shapes, a broadphase, queries and a character controller. No Flutter, no renderer, no game.#physics#collision#simulation#game-development

flutter3d_audiocopy "flutter3d_audio: ^0.4.0" to clipboard
flutter3d_audio: ^0.4.0 copied to clipboard

recently created package Added 3 days ago
0
likes
150
points
46
downloads
Positional audio for flutter3d: attenuation, panning and voice limiting, with a pluggable backend.#audio#sound#game-development#positional-audio

flutter3d_shaderscopy "flutter3d_shaders: ^0.4.0" to clipboard
flutter3d_shaders: ^0.4.0 copied to clipboard

recently created package Added 3 days ago
0
likes
150
points
46
downloads
The engine's shader sources, in GLSL, for every backend to compile.#shaders#glsl#graphics#gpu

flutter3d_conformancecopy "flutter3d_conformance: ^0.4.0" to clipboard
flutter3d_conformance: ^0.4.0 copied to clipboard

recently created package Added 3 days ago
0
likes
150
points
45
downloads
The behaviour a flutter3d_hardware backend has to have, as tests it can run against itself.#graphics#gpu#testing#conformance