SkeletonBounds class

Constructors

SkeletonBounds()

Properties

boundingBoxes List<BoundingBoxAttachment>
final
hashCode int
The hash code for this object. [...]
read-only, inherited
maxX double
read / write
maxY double
read / write
minX double
read / write
minY double
read / write
polygonPool Pool<Float32List>
final
polygons List<Float32List>
final
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited

Methods

aabbCompute() → void
aabbContainsPoint(double x, double y) bool
aabbIntersectsSegment(double x1, double y1, double x2, double y2) bool
aabbIntersectsSkeleton(SkeletonBounds bounds) bool
AnimationStateData(BoundingBoxAttachment boundingBox) Float32List
containsPoint(double x, double y) BoundingBoxAttachment
containsPointPolygon(Float32List polygon, double x, double y) bool
getHeight() double
getWidth() double
intersectsSegment(double x1, double y1, double x2, double y2) BoundingBoxAttachment
intersectsSegmentPolygon(Float32List polygon, double x1, double y1, double x2, double y2) bool
noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
inherited
toString() String
Returns a string representation of this object.
inherited
update(Skeleton skeleton, bool updateAabb) → void

Operators

operator ==(Object other) bool
The equality operator. [...]
inherited