Skeleton class
Constructors
- Skeleton(SkeletonData data)
- Skeleton.empty()
-
factory
Properties
-
bones
→ List<
Bone> -
final
- color ↔ Color
-
getter/setter pair
- data → SkeletonData
-
final
-
drawOrder
↔ List<
Slot> -
getter/setter pair
- flipX ↔ bool
-
getter/setter pair
- flipY ↔ bool
-
getter/setter pair
- hashCode → int
-
The hash code for this object.
no setterinherited
-
ikConstraints
→ List<
IkConstraint> -
final
-
pathConstraints
→ List<
PathConstraint> -
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- skin ↔ Skin?
-
getter/setter pair
-
slots
→ List<
Slot> -
final
- time ↔ double
-
getter/setter pair
-
transformConstraints
→ List<
TransformConstraint> -
final
- x ↔ double
-
getter/setter pair
- y ↔ double
-
getter/setter pair
Methods
-
findBone(
String boneName) → Bone? -
findBoneIndex(
String boneName) → int -
findIkConstraint(
String constraintName) → IkConstraint? -
findPathConstraint(
String constraintName) → PathConstraint? -
findSlot(
String slotName) → Slot? -
findSlotIndex(
String slotName) → int -
findTransformConstraint(
String constraintName) → TransformConstraint? -
getAttachment(
int slotIndex, String attachmentName) → Attachment? -
getAttachmentByName(
String slotName, String attachmentName) → Attachment? -
getBounds(
Vector2 offset, Vector2 size, List< double> temp) → void -
getRootBone(
) → Bone? -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
setAttachment(
String slotName, String attachmentName) → void -
setBonesToSetupPose(
) → void -
setSkin(
Skin? newSkin) → void -
setSkinByName(
String skinName) → void -
setSlotsToSetupPose(
) → void -
setToSetupPose(
) → void -
sortBone(
Bone bone) → void -
sortIkConstraint(
IkConstraint constraint) → void -
sortPathConstraint(
PathConstraint constraint) → void -
sortPathConstraintAttachment(
Skin skin, int slotIndex, Bone slotBone) → void -
sortPathConstraintAttachmentWith(
Attachment attachment, Bone slotBone) → void -
sortReset(
List< Bone> bones) → void -
sortTransformConstraint(
TransformConstraint constraint) → void -
toString(
) → String -
A string representation of this object.
inherited
-
update(
double delta) → void -
updateCache(
) → void -
updateWorldTransform(
) → void
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited