intersectsSegmentPolygon method
Implementation
bool intersectsSegmentPolygon(
Float32List polygon, double x1, double y1, double x2, double y2) {
final Float32List vertices = polygon;
final int nn = polygon.length;
final double width12 = x1 - x2, height12 = y1 - y2;
final double det1 = x1 * y2 - y1 * x2;
double x3 = vertices[nn - 2], y3 = vertices[nn - 1];
for (int ii = 0; ii < nn; ii += 2) {
final double x4 = vertices[ii], y4 = vertices[ii + 1];
final double det2 = x3 * y4 - y3 * x4;
final double width34 = x3 - x4, height34 = y3 - y4;
final double det3 = width12 * height34 - height12 * width34;
final double x = (det1 * width34 - width12 * det2) / det3;
if (((x >= x3 && x <= x4) || (x >= x4 && x <= x3)) &&
((x >= x1 && x <= x2) || (x >= x2 && x <= x1))) {
final double y = (det1 * height34 - height12 * det2) / det3;
if (((y >= y3 && y <= y4) || (y >= y4 && y <= y3)) &&
((y >= y1 && y <= y2) || (y >= y2 && y <= y1))) return true;
}
x3 = x4;
y3 = y4;
}
return false;
}