SdlRendererPointerEx extension
Methods
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aaCircleColor(Point<double> p, int rad, int color)
→ int
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aaCircleRgba(Point<double> p, int rad, int r, int g, int b, int a)
→ int
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aaEllipseColor(Point<double> p, Point<double> rad, int color)
→ int
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aaEllipseRgba(Point<double> p, Point<double> rad, int r, int g, int b, int a)
→ int
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aaLineColor(Point<double> p1, Point<double> p2, int color)
→ int
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aaLineRgba(Point<double> p1, Point<double> p2, int r, int g, int b, int a)
→ int
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aaPolygonColor(List<Point<double>> ps, int color)
→ int
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aaPolygonRgba(List<Point<double>> ps, int r, int g, int b, int a)
→ int
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aaTrigonColor(Point<double> p1, Point<double> p2, Point<double> p3, int color)
→ int
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aaTrigonRgba(Point<double> p1, Point<double> p2, Point<double> p3, int r, int g, int b, int a)
→ int
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arcColor(Point<double> p, int rad, int start, int end, int color)
→ int
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arcRgba(Point<double> p, int rad, int start, int end, int r, int g, int b, int a)
→ int
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bezierColor(List<Point<double>> ps, int s, int color)
→ int
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bezierRgba(List<Point<double>> ps, int s, int r, int g, int b, int a)
→ int
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boxColor(Rectangle<double> rect, int color)
→ int
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boxRgba(Rectangle<double> rect, int r, int g, int b, int a)
→ int
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characterColor(Point<double> p, int c, int color)
→ int
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characterRgba(Point<double> p, int c, int r, int g, int b, int a)
→ int
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circleColor(Point<double> p, int rad, int color)
→ int
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circleRgba(Point<double> p, int rad, int r, int g, int b, int a)
→ int
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clear()
→ int
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copy(Pointer<SdlTexture> texture, {Rectangle<double>? srcrect, Rectangle<double>? dstrect})
→ int
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copyEx(Pointer<SdlTexture> texture, {Rectangle<double>? srcrect, Rectangle<double>? dstrect, double angle = 0, Point<double>? center, int flip = SDL_FLIP_NONE})
→ int
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createSoftware(Pointer<SdlSurface> surface)
→ Pointer<SdlRenderer>
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createTexture(int format, int access, int w, int h)
→ Pointer<SdlTexture>
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createTextureFromSurface(Pointer<SdlSurface> surface)
→ Pointer<SdlTexture>
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destroy()
→ bool
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drawLine(Point<double> p1, Point<double> p2)
→ int
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drawLines(List<Point<double>> points)
→ int
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drawPoint(Point<double> point)
→ int
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drawPoints(List<Point<double>> points)
→ int
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drawRect(Rectangle<double>? rect)
→ int
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drawRects(List<Rectangle<double>> rects)
→ int
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ellipseColor(Point<double> p, Point<double> rad, int color)
→ int
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ellipseRgba(Point<double> p, Point<double> rad, int r, int g, int b, int a)
→ int
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filledCircleColor(Point<double> p, int rad, int color)
→ int
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filledCircleRgba(Point<double> p, int rad, int r, int g, int b, int a)
→ int
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filledEllipseColor(Point<double> p, Point<double> rad, int color)
→ int
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filledEllipseRgba(Point<double> p, Point<double> rad, int r, int g, int b, int a)
→ int
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filledPieColor(Point<double> p, int rad, int start, int end, int color)
→ int
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filledPieRgba(Point<double> p, int rad, int start, int end, int r, int g, int b, int a)
→ int
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filledPolygonColor(List<Point<double>> ps, int color)
→ int
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filledPolygonRgba(List<Point<double>> ps, int r, int g, int b, int a)
→ int
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filledTrigonColor(Point<double> p1, Point<double> p2, Point<double> p3, int color)
→ int
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filledTrigonRgba(Point<double> p1, Point<double> p2, Point<double> p3, int r, int g, int b, int a)
→ int
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fillRect(Rectangle<double>? rect)
→ int
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fillRects(List<Rectangle<double>> rects)
→ int
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getClipRect()
→ Rectangle<double>
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getDrawBlendMode()
→ int
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getDrawColor()
→ int
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getIntegerScale()
→ bool
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getLogicalSize()
→ Point<double>
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getOutputSize()
→ Point<double>
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getTarget()
→ Pointer<SdlTexture>
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getViewport()
→ Rectangle<double>
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getWindow()
→ Pointer<SdlWindow>
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hlineColor(int x1, int x2, int y, int color)
→ int
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hlineRgba(int x1, int x2, int y, int r, int g, int b, int a)
→ int
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isCkipEnabled()
→ bool
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lineColor(Point<double> p1, Point<double> p2, int color)
→ int
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lineRgba(Point<double> p1, Point<double> p2, int r, int g, int b, int a)
→ int
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loadTexture(String file)
→ Pointer<SdlTexture>
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loadTextureRw(Pointer<SdlRWops> src, int freesrc)
→ Pointer<SdlTexture>
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loadTextureTypedRw(Pointer<SdlRWops> src, int freesrc, String type)
→ Pointer<SdlTexture>
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pieColor(Point<double> p, int rad, int start, int end, int color)
→ int
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pieRgba(Point<double> p, int rad, int start, int end, int r, int g, int b, int a)
→ int
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pixelColor(Point<double> p, int color)
→ int
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pixelRgba(Point<double> p, int r, int g, int b, int a)
→ int
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polygonColor(List<Point<double>> ps, int color)
→ int
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polygonRgba(List<Point<double>> ps, int r, int g, int b, int a)
→ int
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present()
→ void
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rectangleColor(Rectangle<double> rect, int color)
→ int
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rectangleRgba(Rectangle<double> rect, int r, int g, int b, int a)
→ int
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roundedBoxColor(Rectangle<double> rect, int rad, int color)
→ int
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roundedBoxRgba(Rectangle<double> rect, int rad, int r, int g, int b, int a)
→ int
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roundedRectangleColor(Rectangle<double> rect, int rad, int color)
→ int
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roundedRectangleRgba(Rectangle<double> rect, int rad, int r, int g, int b, int a)
→ int
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setClipRect([Rectangle<double>? rect])
→ int
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setDrawBlendMode(int blendMode)
→ int
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setDrawColor(int r, int g, int b, int alpha)
→ int
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setIntegerScale(bool enable)
→ int
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setLogicalSize(int w, int h)
→ int
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setScale(double scaleX, double scaleY)
→ int
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setTarget(Pointer<SdlTexture> texture)
→ int
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setViewport([Rectangle<double>? rect])
→ int
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stringColor(Point<double> p, String s, int color)
→ int
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stringRgba(Point<double> p, String s, int r, int g, int b, int a)
→ int
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targetSupported()
→ bool
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texturedPolygon(List<Point<double>> ps, Pointer<SdlSurface> texture, Point<double> texturePos)
→ int
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thickLineColor(Point<double> p1, Point<double> p2, int width, int color)
→ int
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thickLineRgba(Point<double> p1, Point<double> p2, int width, int r, int g, int b, int a)
→ int
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trigonColor(Point<double> p1, Point<double> p2, Point<double> p3, int color)
→ int
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trigonRgba(Point<double> p1, Point<double> p2, Point<double> p3, int r, int g, int b, int a)
→ int
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vlineColor(int x, int y1, int y2, int color)
→ int
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vlineRgba(int x, int y1, int y2, int r, int g, int b, int a)
→ int
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