createTexture method

Pointer<SdlTexture> createTexture(
  1. int format,
  2. int access,
  3. int w,
  4. int h,
)

Implementation

Pointer<SdlTexture> createTexture(int format, int access, int w, int h) {
  // 285
  return sdlCreateTexture(this, format, access, w, h);
}