setClipRect method
Implementation
int setClipRect([math.Rectangle<double>? rect]) {
Pointer<SdlRect> rectPointer = nullptr;
if (rect != null) {
rectPointer = rect.calloc();
}
// 1159
var result = sdlRenderSetClipRect(this, rectPointer);
calloc.free(rectPointer);
return result;
}