core/modules/camera/abbr_flat library

Functions

CameraMoveForward(StructPointer<Camera3DD> camera, double distance, bool moveInWorldPlane) → void
See RaylibCameraFlatModule.CameraMoveForward.
CameraMoveRight(StructPointer<Camera3DD> camera, double distance, bool moveInWorldPlane) → void
See RaylibCameraFlatModule.CameraMoveRight.
CameraMoveToTarget(StructPointer<Camera3DD> camera, double delta) → void
See RaylibCameraFlatModule.CameraMoveToTarget.
CameraMoveUp(StructPointer<Camera3DD> camera, double distance) → void
See RaylibCameraFlatModule.CameraMoveUp.
CameraPitch(StructPointer<Camera3DD> camera, double angle, bool lockView, bool rotateAroundTarget, bool rotateUp) → void
See RaylibCameraFlatModule.CameraPitch.
CameraRoll(StructPointer<Camera3DD> camera, double angle) → void
See RaylibCameraFlatModule.CameraRoll.
CameraYaw(StructPointer<Camera3DD> camera, double angle, bool rotateAroundTarget) → void
See RaylibCameraFlatModule.CameraYaw.
GetCameraForward(StructPointer<Camera3DD> camera) → Vector3D
See RaylibCameraFlatModule.GetCameraForward.
GetCameraProjectionMatrix(StructPointer<Camera3DD> camera, double aspect) → MatrixD
See RaylibCameraFlatModule.GetCameraProjectionMatrix.
GetCameraRight(StructPointer<Camera3DD> camera) → Vector3D
See RaylibCameraFlatModule.GetCameraRight.
GetCameraUp(StructPointer<Camera3DD> camera) → Vector3D
See RaylibCameraFlatModule.GetCameraUp.
GetCameraViewMatrix(StructPointer<Camera3DD> camera) → MatrixD
See RaylibCameraFlatModule.GetCameraViewMatrix.