core/modules/camera/abbr_flat
library
Functions
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CameraMoveForward(StructPointer<Camera3DD> camera, double distance, bool moveInWorldPlane)
→ void
-
See
RaylibCameraFlatModule.CameraMoveForward.
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CameraMoveRight(StructPointer<Camera3DD> camera, double distance, bool moveInWorldPlane)
→ void
-
See
RaylibCameraFlatModule.CameraMoveRight.
-
CameraMoveToTarget(StructPointer<Camera3DD> camera, double delta)
→ void
-
See
RaylibCameraFlatModule.CameraMoveToTarget.
-
CameraMoveUp(StructPointer<Camera3DD> camera, double distance)
→ void
-
See
RaylibCameraFlatModule.CameraMoveUp.
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CameraPitch(StructPointer<Camera3DD> camera, double angle, bool lockView, bool rotateAroundTarget, bool rotateUp)
→ void
-
See
RaylibCameraFlatModule.CameraPitch.
-
CameraRoll(StructPointer<Camera3DD> camera, double angle)
→ void
-
See
RaylibCameraFlatModule.CameraRoll.
-
CameraYaw(StructPointer<Camera3DD> camera, double angle, bool rotateAroundTarget)
→ void
-
See
RaylibCameraFlatModule.CameraYaw.
-
GetCameraForward(StructPointer<Camera3DD> camera)
→ Vector3D
-
See
RaylibCameraFlatModule.GetCameraForward.
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GetCameraProjectionMatrix(StructPointer<Camera3DD> camera, double aspect)
→ MatrixD
-
See
RaylibCameraFlatModule.GetCameraProjectionMatrix.
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GetCameraRight(StructPointer<Camera3DD> camera)
→ Vector3D
-
See
RaylibCameraFlatModule.GetCameraRight.
-
GetCameraUp(StructPointer<Camera3DD> camera)
→ Vector3D
-
See
RaylibCameraFlatModule.GetCameraUp.
-
GetCameraViewMatrix(StructPointer<Camera3DD> camera)
→ MatrixD
-
See
RaylibCameraFlatModule.GetCameraViewMatrix.