core/extensions/abbr_flat library

Functions

EaseBackIn(num t, num b, num c, num d) → double
See RaylibEaseExtDart.EaseBackIn.
EaseBackInOut(num t, num b, num c, num d) → double
See RaylibEaseExtDart.EaseBackInOut.
EaseBackOut(num t, num b, num c, num d) → double
See RaylibEaseExtDart.EaseBackOut.
EaseBounceIn(num t, num b, num c, num d) → double
See RaylibEaseExtDart.EaseBounceIn.
EaseBounceInOut(num t, num b, num c, num d) → double
See RaylibEaseExtDart.EaseBounceInOut.
EaseBounceOut(num t, num b, num c, num d) → double
See RaylibEaseExtDart.EaseBounceOut.
EaseCircIn(num t, num b, num c, num d) → double
See RaylibEaseExtDart.EaseCircIn.
EaseCircInOut(num t, num b, num c, num d) → double
See RaylibEaseExtDart.EaseCircInOut.
EaseCircOut(num t, num b, num c, num d) → double
See RaylibEaseExtDart.EaseCircOut.
EaseCubicIn(num t, num b, num c, num d) → double
See RaylibEaseExtDart.EaseCubicIn.
EaseCubicInOut(num t, num b, num c, num d) → double
See RaylibEaseExtDart.EaseCubicInOut.
EaseCubicOut(num t, num b, num c, num d) → double
See RaylibEaseExtDart.EaseCubicOut.
EaseElasticIn(num t, num b, num c, num d) → double
See RaylibEaseExtDart.EaseElasticIn.
EaseElasticInOut(num t, num b, num c, num d) → double
See RaylibEaseExtDart.EaseElasticInOut.
EaseElasticOut(num t, num b, num c, num d) → double
See RaylibEaseExtDart.EaseElasticOut.
EaseExpoIn(num t, num b, num c, num d) → double
See RaylibEaseExtDart.EaseExpoIn.
EaseExpoInOut(num t, num b, num c, num d) → double
See RaylibEaseExtDart.EaseExpoInOut.
EaseExpoOut(num t, num b, num c, num d) → double
See RaylibEaseExtDart.EaseExpoOut.
EaseLinearIn(num t, num b, num c, num d) → double
See RaylibEaseExtDart.EaseLinearIn.
EaseLinearInOut(num t, num b, num c, num d) → double
See RaylibEaseExtDart.EaseLinearInOut.
EaseLinearNone(num t, num b, num c, num d) → double
See RaylibEaseExtDart.EaseLinearNone.
EaseLinearOut(num t, num b, num c, num d) → double
See RaylibEaseExtDart.EaseLinearOut.
EaseQuadIn(num t, num b, num c, num d) → double
See RaylibEaseExtDart.EaseQuadIn.
EaseQuadInOut(num t, num b, num c, num d) → double
See RaylibEaseExtDart.EaseQuadInOut.
EaseQuadOut(num t, num b, num c, num d) → double
See RaylibEaseExtDart.EaseQuadOut.
EaseSineIn(num t, num b, num c, num d) → double
See RaylibEaseExtDart.EaseSineIn.
EaseSineInOut(num t, num b, num c, num d) → double
See RaylibEaseExtDart.EaseSineInOut.
EaseSineOut(num t, num b, num c, num d) → double
See RaylibEaseExtDart.EaseSineOut.
MatrixAdd(MatrixD left, MatrixD right) → MatrixD
See RaylibMatrixFlatExt.MatrixAdd.
MatrixCompose(Vector3D translation, QuaternionD rotation, Vector3D scale) → MatrixD
See RaylibMatrixFlatExt.MatrixCompose.
MatrixDecompose(MatrixD mat, StructPointer<Vector3D> translation, StructPointer<QuaternionD> rotation, StructPointer<Vector3D> scale) → void
See RaylibMatrixFlatExt.MatrixDecompose.
MatrixDeterminant(MatrixD mat) → double
See RaylibMatrixFlatExt.MatrixDeterminant.
MatrixFrustum(double left, double right, double bottom, double top, double nearPlane, double farPlane) → MatrixD
See RaylibMatrixFlatExt.MatrixFrustum.
MatrixIdentity() → MatrixD
See RaylibMatrixFlatExt.MatrixIdentity.
MatrixInvert(MatrixD mat) → MatrixD
See RaylibMatrixFlatExt.MatrixInvert.
MatrixLookAt(Vector3D eye, Vector3D target, Vector3D up) → MatrixD
See RaylibMatrixFlatExt.MatrixLookAt.
MatrixMultiply(MatrixD left, MatrixD right) → MatrixD
See RaylibMatrixFlatExt.MatrixMultiply.
MatrixMultiplyValue(MatrixD left, double value) → MatrixD
See RaylibMatrixFlatExt.MatrixMultiplyValue.
MatrixOrtho(double left, double right, double bottom, double top, double nearPlane, double farPlane) → MatrixD
See RaylibMatrixFlatExt.MatrixOrtho.
MatrixPerspective(double fovY, double aspect, double nearPlane, double farPlane) → MatrixD
See RaylibMatrixFlatExt.MatrixPerspective.
MatrixRotate(Vector3D axis, double angle) → MatrixD
See RaylibMatrixFlatExt.MatrixRotate.
MatrixRotateX(double angle) → MatrixD
See RaylibMatrixFlatExt.MatrixRotateX.
MatrixRotateXYZ(Vector3D angle) → MatrixD
See RaylibMatrixFlatExt.MatrixRotateXYZ.
MatrixRotateY(double angle) → MatrixD
See RaylibMatrixFlatExt.MatrixRotateY.
MatrixRotateZ(double angle) → MatrixD
See RaylibMatrixFlatExt.MatrixRotateZ.
MatrixRotateZYX(Vector3D angle) → MatrixD
See RaylibMatrixFlatExt.MatrixRotateZYX.
MatrixScale(double x, double y, double z) → MatrixD
See RaylibMatrixFlatExt.MatrixScale.
MatrixSubtract(MatrixD left, MatrixD right) → MatrixD
See RaylibMatrixFlatExt.MatrixSubtract.
MatrixToFloatV(MatrixD mat) → float16D
See RaylibMatrixFlatExt.MatrixToFloatV.
MatrixTrace(MatrixD mat) → double
See RaylibMatrixFlatExt.MatrixTrace.
MatrixTranslate(double x, double y, double z) → MatrixD
See RaylibMatrixFlatExt.MatrixTranslate.
MatrixTranspose(MatrixD mat) → MatrixD
See RaylibMatrixFlatExt.MatrixTranspose.
QuaternionAdd(QuaternionD q1, QuaternionD q2) → QuaternionD
See RaylibQuaternionFlatExt.QuaternionAdd.
QuaternionAddValue(QuaternionD q, double add) → QuaternionD
See RaylibQuaternionFlatExt.QuaternionAddValue.
QuaternionCubicHermiteSpline(QuaternionD q1, QuaternionD outTangent1, QuaternionD q2, QuaternionD inTangent2, double t) → QuaternionD
See RaylibQuaternionFlatExt.QuaternionCubicHermiteSpline.
QuaternionDivide(QuaternionD q1, QuaternionD q2) → QuaternionD
See RaylibQuaternionFlatExt.QuaternionDivide.
QuaternionEquals(QuaternionD p, QuaternionD q) → bool
See RaylibQuaternionFlatExt.QuaternionEquals.
QuaternionFromAxisAngle(Vector3D axis, double angle) → QuaternionD
See RaylibQuaternionFlatExt.QuaternionFromAxisAngle.
QuaternionFromEuler(double pitch, double yaw, double roll) → QuaternionD
See RaylibQuaternionFlatExt.QuaternionFromEuler.
QuaternionFromMatrix(MatrixD mat) → QuaternionD
See RaylibQuaternionFlatExt.QuaternionFromMatrix.
QuaternionFromVector3ToVector3(Vector3D from, Vector3D to) → QuaternionD
See RaylibQuaternionFlatExt.QuaternionFromVector3ToVector3.
QuaternionIdentity() → QuaternionD
See RaylibQuaternionFlatExt.QuaternionIdentity.
QuaternionInvert(QuaternionD q) → QuaternionD
See RaylibQuaternionFlatExt.QuaternionInvert.
QuaternionLength(QuaternionD q) → double
See RaylibQuaternionFlatExt.QuaternionLength.
QuaternionLerp(QuaternionD q1, QuaternionD q2, double amount) → QuaternionD
See RaylibQuaternionFlatExt.QuaternionLerp.
QuaternionMultiply(QuaternionD q1, QuaternionD q2) → QuaternionD
See RaylibQuaternionFlatExt.QuaternionMultiply.
QuaternionNlerp(QuaternionD q1, QuaternionD q2, double amount) → QuaternionD
See RaylibQuaternionFlatExt.QuaternionNlerp.
QuaternionNormalize(QuaternionD q) → QuaternionD
See RaylibQuaternionFlatExt.QuaternionNormalize.
QuaternionScale(QuaternionD q, double mul) → QuaternionD
See RaylibQuaternionFlatExt.QuaternionScale.
QuaternionSlerp(QuaternionD q1, QuaternionD q2, double amount) → QuaternionD
See RaylibQuaternionFlatExt.QuaternionSlerp.
QuaternionSubtract(QuaternionD q1, QuaternionD q2) → QuaternionD
See RaylibQuaternionFlatExt.QuaternionSubtract.
QuaternionSubtractValue(QuaternionD q, double sub) → QuaternionD
See RaylibQuaternionFlatExt.QuaternionSubtractValue.
QuaternionToAxisAngle(QuaternionD q, StructPointer<Vector3D> outAxis, MemoryPointer<RFloat> outAngle) → void
See RaylibQuaternionFlatExt.QuaternionToAxisAngle.
QuaternionToEuler(QuaternionD q) → Vector3D
See RaylibQuaternionFlatExt.QuaternionToEuler.
QuaternionToMatrix(QuaternionD q) → MatrixD
See RaylibQuaternionFlatExt.QuaternionToMatrix.
QuaternionTransform(QuaternionD q, MatrixD mat) → QuaternionD
See RaylibQuaternionFlatExt.QuaternionTransform.
Vector2Add(Vector2D v1, Vector2D v2) → Vector2D
See RaylibVector2ExtDart.Vector2Add.
Vector2AddValue(Vector2D v, double add) → Vector2D
See RaylibVector2ExtDart.Vector2AddValue.
Vector2Angle(Vector2D v1, Vector2D v2) → double
See RaylibVector2ExtDart.Vector2Angle.
Vector2Clamp(Vector2D v, Vector2D min, Vector2D max) → Vector2D
See RaylibVector2ExtDart.Vector2Clamp.
Vector2ClampValue(Vector2D v, double min, double max) → Vector2D
See RaylibVector2ExtDart.Vector2ClampValue.
Vector2CrossProduct(Vector2D v1, Vector2D v2) → double
See RaylibVector2ExtDart.Vector2CrossProduct.
Vector2Distance(Vector2D v1, Vector2D v2) → double
See RaylibVector2ExtDart.Vector2Distance.
Vector2DistanceSqr(Vector2D v1, Vector2D v2) → double
See RaylibVector2ExtDart.Vector2DistanceSqr.
Vector2Divide(Vector2D v1, Vector2D v2) → Vector2D
See RaylibVector2ExtDart.Vector2Divide.
Vector2DotProduct(Vector2D v1, Vector2D v2) → double
See RaylibVector2ExtDart.Vector2DotProduct.
Vector2Equals(Vector2D p, Vector2D q) → bool
See RaylibVector2ExtDart.Vector2Equals.
Vector2Invert(Vector2D v) → Vector2D
See RaylibVector2ExtDart.Vector2Invert.
Vector2Length(Vector2D v) → double
See RaylibVector2ExtDart.Vector2Length.
Vector2LengthSqr(Vector2D v) → double
See RaylibVector2ExtDart.Vector2LengthSqr.
Vector2Lerp(Vector2D v1, Vector2D v2, double amount) → Vector2D
See RaylibVector2ExtDart.Vector2Lerp.
Vector2LineAngle(Vector2D start, Vector2D end) → double
See RaylibVector2ExtDart.Vector2LineAngle.
Vector2Max(Vector2D v1, Vector2D v2) → Vector2D
See RaylibVector2ExtDart.Vector2Max.
Vector2Min(Vector2D v1, Vector2D v2) → Vector2D
See RaylibVector2ExtDart.Vector2Min.
Vector2MoveTowards(Vector2D v, Vector2D target, double maxDistance) → Vector2D
See RaylibVector2ExtDart.Vector2MoveTowards.
Vector2Multiply(Vector2D v1, Vector2D v2) → Vector2D
See RaylibVector2ExtDart.Vector2Multiply.
Vector2Negate(Vector2D v) → Vector2D
See RaylibVector2ExtDart.Vector2Negate.
Vector2Normalize(Vector2D v) → Vector2D
See RaylibVector2ExtDart.Vector2Normalize.
Vector2One() → Vector2D
See RaylibVector2ExtDart.Vector2One.
Vector2Reflect(Vector2D v, Vector2D normal) → Vector2D
See RaylibVector2ExtDart.Vector2Reflect.
Vector2Refract(Vector2D v, Vector2D n, double r) → Vector2D
See RaylibVector2ExtDart.Vector2Refract.
Vector2Rotate(Vector2D v, double angle) → Vector2D
See RaylibVector2ExtDart.Vector2Rotate.
Vector2Scale(Vector2D v, double scale) → Vector2D
See RaylibVector2ExtDart.Vector2Scale.
Vector2Subtract(Vector2D v1, Vector2D v2) → Vector2D
See RaylibVector2ExtDart.Vector2Subtract.
Vector2SubtractValue(Vector2D v, double sub) → Vector2D
See RaylibVector2ExtDart.Vector2SubtractValue.
Vector2Transform(Vector2D v, MatrixD mat) → Vector2D
See RaylibVector2ExtDart.Vector2Transform.
Vector2Zero() → Vector2D
See RaylibVector2ExtDart.Vector2Zero.
Vector3Add(Vector3D v1, Vector3D v2) → Vector3D
See RaylibVector3ExtDart.Vector3Add.
Vector3AddValue(Vector3D v, double add) → Vector3D
See RaylibVector3ExtDart.Vector3AddValue.
Vector3Angle(Vector3D v1, Vector3D v2) → double
See RaylibVector3ExtDart.Vector3Angle.
Vector3Barycenter(Vector3D p, Vector3D a, Vector3D b, Vector3D c) → Vector3D
See RaylibVector3ExtDart.Vector3Barycenter.
Vector3Clamp(Vector3D v, Vector3D min, Vector3D max) → Vector3D
See RaylibVector3ExtDart.Vector3Clamp.
Vector3ClampValue(Vector3D v, double min, double max) → Vector3D
See RaylibVector3ExtDart.Vector3ClampValue.
Vector3CrossProduct(Vector3D v1, Vector3D v2) → Vector3D
See RaylibVector3ExtDart.Vector3CrossProduct.
Vector3CubicHermite(Vector3D v1, Vector3D tangent1, Vector3D v2, Vector3D tangent2, double amount) → Vector3D
See RaylibVector3ExtDart.Vector3CubicHermite.
Vector3Distance(Vector3D v1, Vector3D v2) → double
See RaylibVector3ExtDart.Vector3Distance.
Vector3DistanceSqr(Vector3D v1, Vector3D v2) → double
See RaylibVector3ExtDart.Vector3DistanceSqr.
Vector3Divide(Vector3D v1, Vector3D v2) → Vector3D
See RaylibVector3ExtDart.Vector3Divide.
Vector3DotProduct(Vector3D v1, Vector3D v2) → double
See RaylibVector3ExtDart.Vector3DotProduct.
Vector3Equals(Vector3D p, Vector3D q) → bool
See RaylibVector3ExtDart.Vector3Equals.
Vector3Invert(Vector3D v) → Vector3D
See RaylibVector3ExtDart.Vector3Invert.
Vector3Length(Vector3D v) → double
See RaylibVector3ExtDart.Vector3Length.
Vector3LengthSqr(Vector3D v) → double
See RaylibVector3ExtDart.Vector3LengthSqr.
Vector3Lerp(Vector3D v1, Vector3D v2, double amount) → Vector3D
See RaylibVector3ExtDart.Vector3Lerp.
Vector3Max(Vector3D v1, Vector3D v2) → Vector3D
See RaylibVector3ExtDart.Vector3Max.
Vector3Min(Vector3D v1, Vector3D v2) → Vector3D
See RaylibVector3ExtDart.Vector3Min.
Vector3MoveTowards(Vector3D v, Vector3D target, double maxDistance) → Vector3D
See RaylibVector3ExtDart.Vector3MoveTowards.
Vector3Multiply(Vector3D v1, Vector3D v2) → Vector3D
See RaylibVector3ExtDart.Vector3Multiply.
Vector3Negate(Vector3D v) → Vector3D
See RaylibVector3ExtDart.Vector3Negate.
Vector3Normalize(Vector3D v) → Vector3D
See RaylibVector3ExtDart.Vector3Normalize.
Vector3One() → Vector3D
See RaylibVector3ExtDart.Vector3One.
Vector3OrthoNormalize(StructPointer<Vector3D> v1, StructPointer<Vector3D> v2) → void
See RaylibVector3ExtDart.Vector3OrthoNormalize.
Vector3Perpendicular(Vector3D v) → Vector3D
See RaylibVector3ExtDart.Vector3Perpendicular.
Vector3Project(Vector3D v1, Vector3D v2) → Vector3D
See RaylibVector3ExtDart.Vector3Project.
Vector3Reflect(Vector3D v, Vector3D normal) → Vector3D
See RaylibVector3ExtDart.Vector3Reflect.
Vector3Refract(Vector3D v, Vector3D n, double r) → Vector3D
See RaylibVector3ExtDart.Vector3Refract.
Vector3Reject(Vector3D v1, Vector3D v2) → Vector3D
See RaylibVector3ExtDart.Vector3Reject.
Vector3RotateByAxisAngle(Vector3D v, Vector3D axis, double angle) → Vector3D
See RaylibVector3ExtDart.Vector3RotateByAxisAngle.
Vector3RotateByQuaternion(Vector3D v, QuaternionD q) → Vector3D
See RaylibVector3ExtDart.Vector3RotateByQuaternion.
Vector3Scale(Vector3D v, double scalar) → Vector3D
See RaylibVector3ExtDart.Vector3Scale.
Vector3Subtract(Vector3D v1, Vector3D v2) → Vector3D
See RaylibVector3ExtDart.Vector3Subtract.
Vector3SubtractValue(Vector3D v, double sub) → Vector3D
See RaylibVector3ExtDart.Vector3SubtractValue.
Vector3ToFloatV(Vector3D v) → float3D
See RaylibVector3ExtDart.Vector3ToFloatV.
Vector3Transform(Vector3D v, MatrixD mat) → Vector3D
See RaylibVector3ExtDart.Vector3Transform.
Vector3Unproject(Vector3D source, MatrixD projection, MatrixD view) → Vector3D
See RaylibVector3ExtDart.Vector3Unproject.
Vector3Zero() → Vector3D
See RaylibVector3ExtDart.Vector3Zero.
Vector4Add(Vector4D v1, Vector4D v2) → Vector4D
See RaylibVector4FlatExt.Vector4Add.
Vector4AddValue(Vector4D v, double add) → Vector4D
See RaylibVector4FlatExt.Vector4AddValue.
Vector4Distance(Vector4D v1, Vector4D v2) → double
See RaylibVector4FlatExt.Vector4Distance.
Vector4DistanceSqr(Vector4D v1, Vector4D v2) → double
See RaylibVector4FlatExt.Vector4DistanceSqr.
Vector4Divide(Vector4D v1, Vector4D v2) → Vector4D
See RaylibVector4FlatExt.Vector4Divide.
Vector4DotProduct(Vector4D v1, Vector4D v2) → double
See RaylibVector4FlatExt.Vector4DotProduct.
Vector4Equals(Vector4D p, Vector4D q) → bool
See RaylibVector4FlatExt.Vector4Equals.
Vector4Invert(Vector4D v) → Vector4D
See RaylibVector4FlatExt.Vector4Invert.
Vector4Length(Vector4D v) → double
See RaylibVector4FlatExt.Vector4Length.
Vector4LengthSqr(Vector4D v) → double
See RaylibVector4FlatExt.Vector4LengthSqr.
Vector4Lerp(Vector4D v1, Vector4D v2, double amount) → Vector4D
See RaylibVector4FlatExt.Vector4Lerp.
Vector4Max(Vector4D v1, Vector4D v2) → Vector4D
See RaylibVector4FlatExt.Vector4Max.
Vector4Min(Vector4D v1, Vector4D v2) → Vector4D
See RaylibVector4FlatExt.Vector4Min.
Vector4MoveTowards(Vector4D v, Vector4D target, double maxDistance) → Vector4D
See RaylibVector4FlatExt.Vector4MoveTowards.
Vector4Multiply(Vector4D v1, Vector4D v2) → Vector4D
See RaylibVector4FlatExt.Vector4Multiply.
Vector4Negate(Vector4D v) → Vector4D
See RaylibVector4FlatExt.Vector4Negate.
Vector4Normalize(Vector4D v) → Vector4D
See RaylibVector4FlatExt.Vector4Normalize.
Vector4One() → Vector4D
See RaylibVector4FlatExt.Vector4One.
Vector4Scale(Vector4D v, double scale) → Vector4D
See RaylibVector4FlatExt.Vector4Scale.
Vector4Subtract(Vector4D v1, Vector4D v2) → Vector4D
See RaylibVector4FlatExt.Vector4Subtract.
Vector4SubtractValue(Vector4D v, double add) → Vector4D
See RaylibVector4FlatExt.Vector4SubtractValue.
Vector4Zero() → Vector4D
See RaylibVector4FlatExt.Vector4Zero.