nueli library

Classes

Ace
Ace ~ BoxShadow configuration class.
AceData
AceTransition
AceTween
Algorithm<T>
Event Algorithm
Begin an algorithm | ag & async {task}
Create an empty algorithm | ag & null
AnimState<T extends Anim>
Attr
Bucket<T>
Config<T extends Config<T, Data>, Data extends ConfigData<Data>>
ConfigData<T extends ConfigData<T>>
Decor
Decor ~ BoxDecoration configuration class.
DecorData
DecorPaint
DecorTransition
DecorTween
Glossary
Hash<V>
Ink
Ink ~ InkWell & InkResponse configuration class.
InkData
InkTransition
InkTween
Logic
Logic
LogicTree
Logic Tree
Palette
Photo
Photo ~ Image and Icon configuration class.
PhotoData
PhotoTransition
PhotoTween
Picture
Radii
Radii ~ BorderRadius configuration class.
RadiiData
RadiiTransition
RadiiTween
Ref<T>
Begin Ref ~ $(Object)
Screen
Screen
ScreenApp
ScreenApp
ScreenRoute
Screen route
ScreenRouteBuilder
Screen route builder
Screens
Screens
ScreenState<T extends Screen>
Screen state
SplashFactory
Splash
Struct
>> Struct
StructState<T extends Struct>
Struct state
Swatch
Tranx
Tranx ~ AnimatedWidget and Tween configuration class
TranxData
Txt
Txt ~ Text and TextStyle configuration class.
TxtData
TxtInk
TxtTransition
TxtTween
X3D
X3D ~ Matrix4 configuration class.
X3DData
X3DTransition
X3DTween

Mixins

Add<T extends Add<T>>
AND<T extends AND<T, Operand>, Operand>
Anim
>> Anim
Divide<T extends Divide<T, Operand>, Operand>
Multiply<T extends Multiply<T, Operand>, Operand>
NOT<T extends NOT<T>>
OR<T extends OR<T, Operand>, Operand>
Subtract<T extends Subtract<T>>
UI
UIState<T extends UI>

Constants

MINE_MAP → const Map
root → const Link
ui → const _UITools

Properties

$3D X3D
X3D shortcut
no setter
$ace Ace
Ace shortcut
no setter
$decor Decor
Decor shortcut
no setter
$ink Ink
Ink shortcut
no setter
$photo Photo
Photo shortcut
no setter
$radii Radii
Radii shortcut
no setter
$tranx Tranx
Tranx shortcut
no setter
$txt Txt
Txt shortcut
no setter
algog Algorithm
Shortcut to begin an event Algorithm
no setter
no setter
glossary Glossary
no setter
palette Palette
no setter

Functions

$<T>([T? value]) Ref<T>
Reference Shortcut
$$<T>([Map<Link, T>? value]) Hash<T>
asyncHandle<T>(FutureOr<T?> task(), {T? alt(String msg)?, FutureOr<T?> ult(FutureOr<T?> condition, bool success)?}) Future<T?>
Async Event Exception Handler
handle<T>(T? event(), {T? alt(String msg)?, T? ult(T? condition, bool success)?}) → T?
Event Exception Handler

Typedefs

Assign<K, T> = void Function(K key, T data)
AsyncAssign<K, T> = Future<void> Function(K key, T data)
AsyncConstruct<T> = Future<T> Function()
AsyncConvert<D, T> = Future<D> Function(T data)
AsyncInit<T> = Future Function(T data)
AsyncModify<T> = Future<T> Function(T data)
AsyncQuery<K, T> = Future<T> Function(K key, [T fallback])
AsyncTest<T> = Future<bool> Function(T data)
AsyncUse<T> = Future<void> Function(T data)
Construct<T> = T Function()
Convert<D, T> = D Function(T data)
Init<T> = dynamic Function(T data)
Modify<T> = T Function(T data)
Query<K, T> = T Function(K key, [T fallback])
Test<T> = bool Function(T data)
Use<T> = void Function(T data)