X3D class
X3D ~ Matrix4 configuration class.
Constructors
- X3D()
Properties
Methods
-
align(
Alignment alignment) → X3D -
call(
) → Widget -
override
-
lerp(
dynamic matrix) → X3D -
override
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
rotate(
double z) → X3D -
scale(
{double x = 0, double y = 0, double z = 0}) → X3D -
scale_x(
double x) → X3D -
scale_y(
double y) → X3D -
scale_z(
double z) → X3D -
shift(
{double x = 0, double y = 0, double z = 0}) → X3D -
shift_x(
double x) → X3D -
shift_y(
double y) → X3D -
shift_z(
double z) → X3D -
skew(
{double x = 0, double y = 0, double z = 0}) → X3D -
skew_x(
double x) → X3D -
skew_y(
double y) → X3D -
toString(
) → String -
A string representation of this object.
inherited
-
translate(
{double x = 0, double y = 0, double z = 0}) → X3D -
translate_x(
double x) → X3D -
translate_y(
double y) → X3D -
translate_z(
double z) → X3D -
withBase(
Matrix4? base) → X3D -
withChild(
Widget? child) → X3D -
command to set
child
inherited -
zoom(
double zoom) → X3D
Operators
-
operator &(
dynamic data) → X3D -
inherited
-
operator *(
double factor) → X3D -
override
-
operator +(
X3D operand) → X3D -
override
-
operator -(
X3D operand) → X3D -
override
-
operator ==(
Object other) → bool -
The equality operator.
inherited
-
operator |(
dynamic data) → X3D -
inherited