Ace class
Ace ~ BoxShadow configuration class.
Constructors
- Ace()
- Ace.elevated(double elevation)
-
factory
- Ace.glow(double glow)
-
factory
- Ace.raised(double float)
-
factory
Properties
- data ↔ AceData
-
getter/setter pairinherited
- fallback → AceData
-
finalinherited
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- toBoxShadow → BoxShadow
-
no setter
-
toBoxShadowDeep
→ List<
BoxShadow> -
no setter
Methods
-
blur(
double blur) → Ace -
call(
) → Widget -
override
-
color(
Color color, [int? alpha]) → Ace -
lerp(
dynamic shadow) → Ace -
override
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
offset(
double x, [double? y]) → Ace -
save(
) → Ace -
spread(
double spread) → Ace -
toString(
) → String -
A string representation of this object.
inherited
-
withChild(
Widget? child) → Ace -
command to set
child
inherited -
withPosition(
DecorationPosition? position) → Ace
Operators
-
operator &(
dynamic data) → Ace -
inherited
-
operator *(
double factor) → Ace -
override
-
operator +(
Ace operand) → Ace -
override
-
operator -(
Ace operand) → Ace -
override
-
operator ==(
Object other) → bool -
The equality operator.
inherited
-
operator |(
dynamic data) → Ace -
inherited