RibbonGeometry class
A flat strip of constant width swept along a ScenePath.
Useful for a route ribbon or a painted lane marking. The result is an
ordinary triangle mesh that works with any material; texture
coordinates run 0..1 across the width and by arc-length distance
along the path.
- Inheritance
-
- Object
- Geometry
- UnskinnedGeometry
- MeshGeometry
- RibbonGeometry
Constructors
- RibbonGeometry(ScenePath path, {double width = 1.0, int stations = 64, RibbonAlignment alignment = RibbonAlignment.ground, Vector3? up, GeometryStorage storage = GeometryStorage.fixed})
-
Sweeps a ribbon of the given
widthalongpath.factory
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- isUpdatable → bool
-
Whether this geometry can be updated in place.
no setterinherited
- localBoundingSphere → Sphere?
-
Local-space bounding sphere paired with localBounds. Same
nullability semantics.
no setterinherited
- localBounds → Aabb3?
-
Local-space axis-aligned bounding box of this geometry's vertex
positions, or
nullif bounds are unknown. Computed by uploadVertexData for procedural geometry, populated from the.modelflatbuffer for imported geometry, and (for the advanced setVertices path where the caller manages its own GPU buffer) leftnullunless the caller assigns it via setLocalBounds.no setterinherited - localBoundsVersion → int
-
A counter that increments each time setLocalBounds changes the
bounds.
no setterinherited
- primitiveType ↔ PrimitiveType
-
How the vertex/index data is assembled into primitives when drawn.
getter/setter pairinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- storage → GeometryStorage
-
How this geometry's GPU buffers are managed; see GeometryStorage.
finalinherited
- vertexCount → int
-
The number of vertices currently drawn.
no setterinherited
- vertexShader → Shader
-
The vertex shader used when rendering this geometry.
no setterinherited
Methods
-
bind(
RenderPass pass, HostBuffer transientsBuffer, Matrix4 modelTransform, Matrix4 cameraTransform, Vector3 cameraPosition) → void -
Binds vertex/index buffers and per-frame uniforms onto
passin preparation for a draw call.inherited -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
rebuild(
{required Float32List positions, Float32List? normals, Float32List? texCoords, Float32List? colors, List< int> ? indices}) → void -
Replaces all of this geometry's data, allowing the vertex and index
counts to change.
inherited
-
setIndices(
BufferView indices, IndexType indexType) → void -
Binds an already-uploaded index buffer view, with element width
determined by
indexType.inherited -
setJointsTexture(
Texture? texture, int width) → void -
Hook for skinned geometries to receive the joints texture computed
by Skin.getJointsTexture.
inherited
-
setLocalBounds(
Aabb3? aabb, Sphere? sphere) → void -
Override the bounds. Useful for callers driving setVertices from
a caller-managed
gpu.DeviceBufferwho want to participate in bounds-driven scene queries (e.g. frustum culling).inherited -
setVertexShader(
Shader shader) → void -
Assigns the vertex
shaderused when this geometry is drawn.inherited -
setVertices(
BufferView vertices, int vertexCount) → void -
Binds an already-uploaded vertex buffer view as this geometry's
vertex source.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
-
updateColors(
Float32List colors) → void -
Replaces every vertex color, keeping the vertex count unchanged.
inherited
-
updateNormals(
Float32List normals) → void -
Replaces every vertex normal, keeping the vertex count unchanged.
inherited
-
updatePath(
ScenePath path) → void -
Re-sweeps the ribbon along
path, reusing the GPU buffers. -
updatePositions(
Float32List positions) → void -
Replaces every vertex position, keeping the vertex count unchanged.
inherited
-
updateTexCoords(
Float32List texCoords) → void -
Replaces every texture coordinate, keeping the vertex count
unchanged.
inherited
-
uploadVertexData(
ByteData vertices, int vertexCount, ByteData? indices, {IndexType indexType = gpu.IndexType.int16}) → void -
Allocates a
gpu.DeviceBufferand uploadsvertices(and optionalindices) into it in one step.inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited